* by using the DOM File API to ask the user to select a file and
* permit us to see its contents.
*
- * - it ought to be possible to make the puzzle canvases resizable,
- * by superimposing some kind of draggable resize handle. Also I
- * quite like the idea of having a few buttons for standard sizes:
- * reset to default size, maximise to the browser window dimensions
- * (if we can find those out), and perhaps even go full-screen.
- *
* - I should think about whether these webified puzzles can support
* touchscreen-based tablet browsers (assuming there are any that
* can cope with the reasonably modern JS and run it fast enough to
}
/* ----------------------------------------------------------------------
- * Helper function to resize the canvas, and variables to remember its
- * size for other functions (e.g. trimming blitter rectangles).
+ * Helper functions to resize the canvas, and variables to remember
+ * its size for other functions (e.g. trimming blitter rectangles).
*/
static int canvas_w, canvas_h;
+
+/* Called when we resize as a result of changing puzzle settings */
static void resize(void)
{
int w, h;
canvas_h = h;
}
+/* Called from JS when the user uses the resize handle */
+void resize_puzzle(int w, int h)
+{
+ midend_size(me, &w, &h, TRUE);
+ if (canvas_w != w || canvas_h != h) {
+ js_canvas_set_size(w, h);
+ canvas_w = w;
+ canvas_h = h;
+ midend_force_redraw(me);
+ }
+}
+
+/* Called from JS when the user uses the restore button */
+void restore_puzzle_size(int w, int h)
+{
+ midend_reset_tilesize(me);
+ resize();
+ midend_force_redraw(me);
+}
+
/*
* HTML doesn't give us a default frontend colour of its own, so we
* just make up a lightish grey ourselves.
// The undo and redo buttons. Used by js_enable_undo_redo().
var undo_button, redo_button;
+// A div element enclosing both the puzzle and its status bar, used
+// for positioning the resize handle.
+var resizable_div;
+
// Helper function to find the absolute position of a given DOM
// element on a page, by iterating upwards through the DOM finding
// each element's offset from its parent, and thus calculating the
// Default to giving keyboard focus to the puzzle.
onscreen_canvas.focus();
+ // Create the resize handle.
+ var resize_handle = document.createElement("canvas");
+ resize_handle.width = 10;
+ resize_handle.height = 10;
+ {
+ var ctx = resize_handle.getContext("2d");
+ ctx.beginPath();
+ for (var i = 1; i <= 7; i += 3) {
+ ctx.moveTo(8.5, i + 0.5);
+ ctx.lineTo(i + 0.5, 8.5);
+ }
+ ctx.lineWidth = '1px';
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+ ctx.strokeStyle = '#000000';
+ ctx.stroke();
+ }
+ resizable_div = document.getElementById("resizable");
+ resizable_div.appendChild(resize_handle);
+ resize_handle.style.position = 'absolute';
+ resize_handle.style.zIndex = 98;
+ resize_handle.style.bottom = "0";
+ resize_handle.style.right = "0";
+ resize_handle.style.cursor = "se-resize";
+ resize_handle.title = "Drag to resize the puzzle. Right-click to restore the default size.";
+ var resize_xbase = null, resize_ybase = null, restore_pending = false;
+ var resize_xoffset = null, resize_yoffset = null;
+ var resize_puzzle = Module.cwrap('resize_puzzle',
+ 'void', ['number', 'number']);
+ var restore_puzzle_size = Module.cwrap('restore_puzzle_size', 'void', []);
+ resize_handle.oncontextmenu = function(event) { return false; }
+ resize_handle.onmousedown = function(event) {
+ if (event.button == 0) {
+ var xy = element_coords(onscreen_canvas);
+ resize_xbase = xy.x + onscreen_canvas.width / 2;
+ resize_ybase = xy.y;
+ resize_xoffset = xy.x + onscreen_canvas.width - event.pageX;
+ resize_yoffset = xy.y + onscreen_canvas.height - event.pageY;
+ } else {
+ restore_pending = true;
+ }
+ resize_handle.setCapture(true);
+ event.preventDefault();
+ };
+ window.addEventListener("mousemove", function(event) {
+ if (resize_xbase !== null && resize_ybase !== null) {
+ resize_puzzle((event.pageX + resize_xoffset - resize_xbase) * 2,
+ (event.pageY + resize_yoffset - resize_ybase));
+ event.preventDefault();
+ // Chrome insists on selecting text during a resize drag
+ // no matter what I do
+ if (window.getSelection)
+ window.getSelection().removeAllRanges();
+ else
+ document.selection.empty(); }
+ });
+ window.addEventListener("mouseup", function(event) {
+ if (resize_xbase !== null && resize_ybase !== null) {
+ resize_xbase = null;
+ resize_ybase = null;
+ onscreen_canvas.focus(); // return focus to the puzzle
+ } else if (restore_pending) {
+ // If you have the puzzle at larger than normal size and
+ // then right-click to restore, I haven't found any way to
+ // stop Chrome and IE popping up a context menu on the
+ // revealed piece of document when you release the button
+ // except by putting the actual restore into a setTimeout.
+ // Gah.
+ setTimeout(function() {
+ restore_pending = false;
+ restore_puzzle_size();
+ onscreen_canvas.focus();
+ }, 20);
+ }
+ event.preventDefault();
+ });
+
// Run the C setup function, passing argv[1] as the fragment
// identifier (so that permalinks of the form puzzle.html#game-id
// can launch the specified id).