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Reset midend animation counters on starting a new game.
author
Jonas Kölker
<jonaskoelker@yahoo.com>
Thu, 8 Oct 2015 08:54:47 +0000
(10:54 +0200)
committer
Simon Tatham
<anakin@pobox.com>
Wed, 14 Oct 2015 19:29:32 +0000
(20:29 +0100)
This is already done in midend_restart_game via midend_finish_move.
If it's good enough for restarting a game, it ought to also be good
enough for starting new games.
midend.c
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diff --git
a/midend.c
b/midend.c
index 3165df2e5d6c368d778bd0f55c8190bf6ed46686..c8ab76c43b682bd5638eb389ea50b527d7d65dc8 100644
(file)
--- a/
midend.c
+++ b/
midend.c
@@
-454,6
+454,7
@@
void midend_new_game(midend *me)
me->states[0].state);
midend_size_new_drawstate(me);
me->elapsed = 0.0F;
+ me->anim_pos = me->anim_time = 0.0F;
if (me->ui)
me->ourgame->free_ui(me->ui);
me->ui = me->ourgame->new_ui(me->states[0].state);