This will let me do a 'conditional deserialisation' operation, in
which we fully decode the serialised data and then (assuming that gave
no errors) decide whether or not to actually install it based on some
arbitrary condition.
I don't think there's any possible use for the extra check function
_outside_ midend.c, so I've left the API for front ends as it is; the
externally visible midend_deserialise() doesn't have the new
parameter, and only midend_deserialise_internal() includes it.
int nstates, statepos;
};
int nstates, statepos;
};
+/*
+ * Forward reference.
+ */
+static char *midend_deserialise_internal(
+ midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx,
+ char *(*check)(void *ctx, midend *, const struct deserialise_data *),
+ void *cctx);
+
void midend_reset_tilesize(midend *me)
{
me->preferred_tilesize = me->ourgame->preferred_tilesize;
void midend_reset_tilesize(midend *me)
{
me->preferred_tilesize = me->ourgame->preferred_tilesize;
- * This function returns NULL on success, or an error message.
+ * Internal version of midend_deserialise, taking an extra check
+ * function to be called just before beginning to install things in
+ * the midend.
+ *
+ * Like midend_deserialise proper, this function returns NULL on
+ * success, or an error message.
-char *midend_deserialise(midend *me,
- int (*read)(void *ctx, void *buf, int len),
- void *rctx)
+static char *midend_deserialise_internal(
+ midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx,
+ char *(*check)(void *ctx, midend *, const struct deserialise_data *data),
+ void *cctx)
{
struct deserialise_data data;
int gotstates = 0;
{
struct deserialise_data data;
int gotstates = 0;
data.ui = me->ourgame->new_ui(data.states[0].state);
me->ourgame->decode_ui(data.ui, data.uistr);
data.ui = me->ourgame->new_ui(data.states[0].state);
me->ourgame->decode_ui(data.ui, data.uistr);
+ /*
+ * Run the externally provided check function, and abort if it
+ * returns an error message.
+ */
+ if (check && (ret = check(cctx, me, &data)) != NULL)
+ goto cleanup; /* error message is already in ret */
+
/*
* Now we've run out of possible error conditions, so we're
* ready to start overwriting the real data in the current
/*
* Now we've run out of possible error conditions, so we're
* ready to start overwriting the real data in the current
+char *midend_deserialise(
+ midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx)
+{
+ return midend_deserialise_internal(me, read, rctx, NULL, NULL);
+}
+
/*
* This function examines a saved game file just far enough to
* determine which game type it contains. It returns NULL on success
/*
* This function examines a saved game file just far enough to
* determine which game type it contains. It returns NULL on success