int release = FALSE;
char tmpbuf[80];
+ int shift = button & MOD_SHFT, control = button & MOD_CTRL;
+ button &= ~MOD_MASK;
+
if (IS_MOUSE_DOWN(button)) {
ui->cursor_active = FALSE;
if (IS_MOUSE_RELEASE(button)) release = TRUE;
- if (IS_CURSOR_MOVE(button & ~MOD_MASK)) {
+ if (IS_CURSOR_MOVE(button)) {
if (!ui->cursor_active) {
ui->cursor_active = TRUE;
- } else if (button & (MOD_SHFT | MOD_CTRL)) {
+ } else if (control | shift) {
if (ui->ndragcoords > 0) return NULL;
ui->ndragcoords = -1;
return mark_in_direction(state, ui->curx, ui->cury,
return "";
}
- if (IS_CURSOR_SELECT(button & ~MOD_MASK)) {
+ if (IS_CURSOR_SELECT(button)) {
if (!ui->cursor_active) {
ui->cursor_active = TRUE;
return "";