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Fix Bridges keyboard cursor vertical out-of-bounds error.
author
Jonas Kölker
<jonaskoelker@yahoo.com>
Mon, 5 Oct 2015 08:03:57 +0000
(10:03 +0200)
committer
Simon Tatham
<anakin@pobox.com>
Sun, 18 Oct 2015 10:01:51 +0000
(11:01 +0100)
Position the cursor in the top (bottom) row, press enter and press up
(down). The game acts as if you had pressed right, both with Enter-
and Space-based dragging.
bridges.c
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diff --git
a/bridges.c
b/bridges.c
index 23a95f58cc7a7c7f457ef3926e10f9dff230aba0..eb15437fb427bff7c95fe698da28bc112a4bb8e6 100644
(file)
--- a/
bridges.c
+++ b/
bridges.c
@@
-2376,6
+2376,8
@@
static char *interpret_move(const game_state *state, game_ui *ui,
int nx = ui->cur_x, ny = ui->cur_y;
move_cursor(button, &nx, &ny, state->w, state->h, 0);
+ if (nx == ui->cur_x && ny == ui->cur_y)
+ return NULL;
update_drag_dst(state, ui, ds,
COORD(nx)+TILE_SIZE/2,
COORD(ny)+TILE_SIZE/2);