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Fix error highlighting after table rearrangement.
author
Simon Tatham
<anakin@pobox.com>
Sun, 9 Jan 2011 11:30:09 +0000
(11:30 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Sun, 9 Jan 2011 11:30:09 +0000
(11:30 +0000)
[originally from svn r9076]
unfinished/group.c
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diff --git
a/unfinished/group.c
b/unfinished/group.c
index 037547e2260b06332312f0455aa2ae0c235704ba..4c490305278572b41d0e4bf8d790a0f67cb46a6a 100644
(file)
--- a/
unfinished/group.c
+++ b/
unfinished/group.c
@@
-1710,7
+1710,7
@@
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
flashtime >= FLASH_TIME*2/3))
tile |= DF_HIGHLIGHT; /* completion flash */
- error = ds->errtmp[
y*w+
x];
+ error = ds->errtmp[
sy*w+s
x];
if (ds->tiles[y*w+x] != tile ||
ds->pencil[y*w+x] != pencil ||