get_surrounds(state, x, y, &s);
for (i = 0; i < s.npoints; i++) {
- if (!GRID(state,flags,s.points[i].x,s.points[i].y) & F_NUMBERED)
+ if (!(GRID(state,flags,s.points[i].x,s.points[i].y) & F_NUMBERED))
continue;
- /* we have an adjacent clue square; find /it's/ surrounds
+ /* we have an adjacent clue square; find /its/ surrounds
* and count the remaining lights it needs. */
get_surrounds(state,s.points[i].x,s.points[i].y,&ss);
curr_lights = 0;