chiark / gitweb /
Unique solubility in Mines means that you can massively increase the
authorSimon Tatham <anakin@pobox.com>
Fri, 3 Jun 2005 12:10:32 +0000 (12:10 +0000)
committerSimon Tatham <anakin@pobox.com>
Fri, 3 Jun 2005 12:10:32 +0000 (12:10 +0000)
mine density without (as you would with a conventional random grid
generator) rendering the game completely unplayable. High mine
densities are really good fun, and the point of the presets menu is
to provide people with pre-tested good settings and things they
might not have thought to try for themselves; so here are three
additional presets with high densities.

[originally from svn r5906]

mines.c

diff --git a/mines.c b/mines.c
index df8ecfa37fb82258f14ae40312b91e49294366e3..969c3ec476444a0902c146ec863fda2f3579e27d 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -97,8 +97,11 @@ static game_params *default_params(void)
 
 static const struct game_params mines_presets[] = {
   {9, 9, 10, TRUE},
+  {9, 9, 35, TRUE},
   {16, 16, 40, TRUE},
+  {16, 16, 99, TRUE},
   {30, 16, 99, TRUE},
+  {30, 16, 170, TRUE},
 };
 
 static int game_fetch_preset(int i, char **name, game_params **params)