mine density without (as you would with a conventional random grid
generator) rendering the game completely unplayable. High mine
densities are really good fun, and the point of the presets menu is
to provide people with pre-tested good settings and things they
might not have thought to try for themselves; so here are three
additional presets with high densities.
[originally from svn r5906]
static const struct game_params mines_presets[] = {
{9, 9, 10, TRUE},
+ {9, 9, 35, TRUE},
{16, 16, 40, TRUE},
+ {16, 16, 99, TRUE},
{30, 16, 99, TRUE},
+ {30, 16, 170, TRUE},
};
static int game_fetch_preset(int i, char **name, game_params **params)