chiark / gitweb /
Patches from James H. The usual stuff (memory leak fixes and 16-bit
authorSimon Tatham <anakin@pobox.com>
Sat, 3 Sep 2005 18:32:58 +0000 (18:32 +0000)
committerSimon Tatham <anakin@pobox.com>
Sat, 3 Sep 2005 18:32:58 +0000 (18:32 +0000)
cleanliness), plus he's enlarged the pencil-mark circles from
TILESIZE/8 to TILESIZE/7. Makes no difference at all (thanks to
integer division) when TILESIZE is the default of 20, but presumably
helps at some other tile sizes. Fine by me.

[originally from svn r6265]

map.c

diff --git a/map.c b/map.c
index 6ed9e14ef4be5a14f2a5281db9a2f01d22402a06..e850d014bc6b945aba06daab73603dad6a0e1962 100644 (file)
--- a/map.c
+++ b/map.c
@@ -2169,6 +2169,7 @@ static void free_game(game_state *state)
        sfree(state->map->regiony);
        sfree(state->map);
     }
+    sfree(state->pencil);
     sfree(state->colouring);
     sfree(state);
 }
@@ -2606,11 +2607,11 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y)
 
 static void draw_square(drawing *dr, game_drawstate *ds,
                        game_params *params, struct map *map,
-                       int x, int y, int v)
+                       int x, int y, unsigned long v)
 {
     int w = params->w, h = params->h, wh = w*h;
-    int tv, bv, xo, yo, errs, pencil, i, j, oldj;
-    int show_numbers;
+    int tv, bv, xo, yo, i, j, oldj;
+    unsigned long errs, pencil, show_numbers;
 
     errs = v & ERR_MASK;
     v &= ~ERR_MASK;
@@ -2679,7 +2680,7 @@ static void draw_square(drawing *dr, game_drawstate *ds,
 
            draw_circle(dr, COORD(x) + (xo+1)*TILESIZE/5,
                        COORD(y) + (yo+1)*TILESIZE/5,
-                       TILESIZE/8, COL_0 + c, COL_0 + c);
+                       TILESIZE/7, COL_0 + c, COL_0 + c);
        }
 
     /*
@@ -2781,7 +2782,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
        for (x = 0; x < w; x++) {
            int tv = state->colouring[state->map->map[TE * wh + y*w+x]];
            int bv = state->colouring[state->map->map[BE * wh + y*w+x]];
-            int v;
+            unsigned long v;
 
            if (tv < 0)
                tv = FOUR;
@@ -2864,7 +2865,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
      */
     for (y = 0; y < h; y++)
        for (x = 0; x < w; x++) {
-           int v = ds->todraw[y*w+x];
+           unsigned long v = ds->todraw[y*w+x];
            if (ds->drawn[y*w+x] != v) {
                draw_square(dr, ds, &state->p, state->map, x, y, v);
                ds->drawn[y*w+x] = v;