[originally from svn r5873]
fe = snew(frontend);
+ fe->timer_active = FALSE;
+ fe->timer_id = -1;
+
fe->me = midend_new(fe, &thegame);
+
if (game_id) {
*error = midend_game_id(fe->me, game_id);
if (*error) {
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
- fe->timer_active = FALSE;
-
fe->paste_data = NULL;
fe->paste_data_len = 0;
state->layout->me = me;
} else {
+ state->layout->rs = NULL;
+ state->layout->me = NULL;
state->layout->mines = snewn(wh, char);
x = atoi(desc);