chiark / gitweb /
Take out some lurking "nullgame" holdovers from unfinished puzzle
authorSimon Tatham <anakin@pobox.com>
Sun, 16 Nov 2008 15:42:32 +0000 (15:42 +0000)
committerSimon Tatham <anakin@pobox.com>
Sun, 16 Nov 2008 15:42:32 +0000 (15:42 +0000)
source files, in case they cause trouble. Spotted by Lee Dowling.

[originally from svn r8300]

unfinished/separate.c
unfinished/slide.c

index 2df4a5b86407b2709305628f74b95a4ba93f5f4f..75f0f43f05b8095d914705ebfe0a0caf069ba5c9 100644 (file)
@@ -809,11 +809,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame separate
 #endif
 
 const struct game thegame = {
-    "Null Game", NULL, NULL,
+    "Separate", NULL, NULL,
     default_params,
     game_fetch_preset,
     decode_params,
index cc341b8c337e742dad598c81a63a85b0810cb8ca..d32473cfe41fcec5fcd219128da4d08492c23b8d 100644 (file)
@@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
 #endif
 
 const struct game thegame = {