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Patches from Ben Hutchings to fix failures of sscanf error checking.
author
Simon Tatham
<anakin@pobox.com>
Fri, 29 Jul 2005 11:24:55 +0000
(11:24 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Fri, 29 Jul 2005 11:24:55 +0000
(11:24 +0000)
[originally from svn r6147]
mines.c
patch
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pegs.c
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diff --git
a/mines.c
b/mines.c
index f962dd649b55310d46a796b20f23ed9bba494535..d17fdd63769d95aad0659187e25b95c8b2de32f4 100644
(file)
--- a/
mines.c
+++ b/
mines.c
@@
-2370,7
+2370,7
@@
static char *encode_ui(game_ui *ui)
static void decode_ui(game_ui *ui, char *encoding)
{
- int p;
+ int p
= 0
;
sscanf(encoding, "D%d%n", &ui->deaths, &p);
if (encoding[p] == 'C')
ui->completed = TRUE;
diff --git
a/pegs.c
b/pegs.c
index 5bb5de23e0d5ab9ec163676cf95886dc747be277..4abe116b310d487bad820589cbdbd18fd775ec0e 100644
(file)
--- a/
pegs.c
+++ b/
pegs.c
@@
-869,7
+869,7
@@
static game_state *execute_move(game_state *state, char *move)
int sx, sy, tx, ty;
game_state *ret;
- if (sscanf(move, "%d,%d-%d,%d", &sx, &sy, &tx, &ty)) {
+ if (sscanf(move, "%d,%d-%d,%d", &sx, &sy, &tx, &ty)
== 4
) {
int mx, my, dx, dy;
if (sx < 0 || sx >= w || sy < 0 || sy >= h)