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Solve animation (currently only in Untangle) was failing to set
author
Simon Tatham
<anakin@pobox.com>
Fri, 22 Jul 2005 12:07:56 +0000
(12:07 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Fri, 22 Jul 2005 12:07:56 +0000
(12:07 +0000)
me->anim_pos to zero, meaning that if it happened immediately after
a completion flash then anim_pos would start off half way through
its run.
[originally from svn r6127]
midend.c
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diff --git
a/midend.c
b/midend.c
index 4c28ec8c70223220966297ae1b3e82f30bd60982..f7d1acaac53975e8378eb9c08655a0c9a1685b20 100644
(file)
--- a/
midend.c
+++ b/
midend.c
@@
-1125,6
+1125,7
@@
char *midend_solve(midend_data *me)
me->ourgame->anim_length(me->states[me->statepos-2].state,
me->states[me->statepos-1].state,
+1, me->ui);
+ me->anim_pos = 0.0;
} else {
me->anim_time = 0.0;
midend_finish_move(me);