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James H's memory leak fixes to Inertia.
author
Simon Tatham
<anakin@pobox.com>
Thu, 1 Sep 2005 11:59:51 +0000
(11:59 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Thu, 1 Sep 2005 11:59:51 +0000
(11:59 +0000)
[originally from svn r6255]
inertia.c
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diff --git
a/inertia.c
b/inertia.c
index fc213da2deeeda860759002f885f72ee6f136136..95bdcc8890c8bf2f6bf94f699a551bf78671c0ea 100644
(file)
--- a/
inertia.c
+++ b/
inertia.c
@@
-221,6
+221,9
@@
static struct solver_scratch *new_scratch(int w, int h)
static void free_scratch(struct solver_scratch *sc)
{
+ sfree(sc->reachable_from);
+ sfree(sc->reachable_to);
+ sfree(sc->positions);
sfree(sc);
}
@@
-940,6
+943,8
@@
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
static void game_free_drawstate(drawing *dr, game_drawstate *ds)
{
+ if (ds->player_background)
+ blitter_free(dr, ds->player_background);
sfree(ds->grid);
sfree(ds);
}