chiark / gitweb /
Fix completion checking in Killer Solo.
[sgt-puzzles.git] / undead.c
index fc03fe8f1701d182fec0477b554cf17f23861b7e..ad0ab79d74613c741d3e40b54e4340e2eb816a72 100644 (file)
--- a/undead.c
+++ b/undead.c
@@ -1955,7 +1955,9 @@ int check_path_solution(game_state *state, int p) {
         }
     }
 
-    if (unfilled == 0 && count != state->common->paths[p].sightings_start) {
+    if (count            > state->common->paths[p].sightings_start ||
+        count + unfilled < state->common->paths[p].sightings_start)
+    {
         correct = FALSE;
         state->hint_errors[state->common->paths[p].grid_start] = TRUE;
     }
@@ -1977,7 +1979,9 @@ int check_path_solution(game_state *state, int p) {
         }
     }
 
-    if (unfilled == 0 && count != state->common->paths[p].sightings_end) {
+    if (count            > state->common->paths[p].sightings_end ||
+        count + unfilled < state->common->paths[p].sightings_end)
+    {
         correct = FALSE;
         state->hint_errors[state->common->paths[p].grid_end] = TRUE;
     }