ret[0].name = "Width";
ret[0].type = C_STRING;
sprintf(buf, "%d", params->w);
- ret[0].sval = dupstr(buf);
- ret[0].ival = 0;
+ ret[0].u.string.sval = dupstr(buf);
ret[1].name = "Height";
ret[1].type = C_STRING;
sprintf(buf, "%d", params->h);
- ret[1].sval = dupstr(buf);
- ret[1].ival = 0;
+ ret[1].u.string.sval = dupstr(buf);
ret[2].name = "Rotating block size";
ret[2].type = C_STRING;
sprintf(buf, "%d", params->n);
- ret[2].sval = dupstr(buf);
- ret[2].ival = 0;
+ ret[2].u.string.sval = dupstr(buf);
ret[3].name = "One number per row";
ret[3].type = C_BOOLEAN;
- ret[3].sval = NULL;
- ret[3].ival = params->rowsonly;
+ ret[3].u.boolean.bval = params->rowsonly;
ret[4].name = "Orientation matters";
ret[4].type = C_BOOLEAN;
- ret[4].sval = NULL;
- ret[4].ival = params->orientable;
+ ret[4].u.boolean.bval = params->orientable;
ret[5].name = "Number of shuffling moves";
ret[5].type = C_STRING;
sprintf(buf, "%d", params->movetarget);
- ret[5].sval = dupstr(buf);
- ret[5].ival = 0;
+ ret[5].u.string.sval = dupstr(buf);
ret[6].name = NULL;
ret[6].type = C_END;
- ret[6].sval = NULL;
- ret[6].ival = 0;
return ret;
}
{
game_params *ret = snew(game_params);
- ret->w = atoi(cfg[0].sval);
- ret->h = atoi(cfg[1].sval);
- ret->n = atoi(cfg[2].sval);
- ret->rowsonly = cfg[3].ival;
- ret->orientable = cfg[4].ival;
- ret->movetarget = atoi(cfg[5].sval);
+ ret->w = atoi(cfg[0].u.string.sval);
+ ret->h = atoi(cfg[1].u.string.sval);
+ ret->n = atoi(cfg[2].u.string.sval);
+ ret->rowsonly = cfg[3].u.boolean.bval;
+ ret->orientable = cfg[4].u.boolean.bval;
+ ret->movetarget = atoi(cfg[5].u.string.sval);
return ret;
}