chiark / gitweb /
Tents: mark squares as non-tents with {Shift,Control}-cursor keys.
[sgt-puzzles.git] / samegame.c
index 5a8c2cbd0cf973327a3f48c15bc6ef596e666093..8e428bb47df136366924096f1f69ed5f270fa7bf 100644 (file)
@@ -121,7 +121,7 @@ struct game_params {
     TILE(gs,x2,y2) = t;                   \
 } while (0)
 
-static int npoints(game_params *params, int nsel)
+static int npoints(const game_params *params, int nsel)
 {
     int sdiff = nsel - params->scoresub;
     return (sdiff > 0) ? sdiff * sdiff : 0;
@@ -181,7 +181,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char ret[80];
 
@@ -231,7 +231,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(ret);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[80];
@@ -274,7 +274,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -287,7 +287,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w < 1 || params->h < 1)
        return "Width and height must both be positive";
@@ -917,7 +917,7 @@ static void gen_grid_random(int w, int h, int nc, int *grid, random_state *rs)
     }
 }
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     char *ret;
@@ -948,13 +948,13 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return ret;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int area = params->w * params->h, i;
-    char *p = desc;
+    const char *p = desc;
 
     for (i = 0; i < area; i++) {
-       char *q = p;
+       const char *q = p;
        int n;
 
        if (!isdigit((unsigned char)*p))
@@ -975,10 +975,11 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     game_state *state = snew(game_state);
-    char *p = desc;
+    const char *p = desc;
     int i;
 
     state->params = *params; /* struct copy */
@@ -998,7 +999,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     game_state *ret = snew(game_state);
 
@@ -1016,18 +1017,18 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     return NULL;
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     char *ret, *p;
     int x, y, maxlen;
@@ -1057,7 +1058,7 @@ struct game_ui {
     int xsel, ysel, displaysel;
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
 
@@ -1077,16 +1078,16 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void sel_clear(game_ui *ui, game_state *state)
+static void sel_clear(game_ui *ui, const game_state *state)
 {
     int i;
 
@@ -1096,8 +1097,8 @@ static void sel_clear(game_ui *ui, game_state *state)
 }
 
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
     sel_clear(ui, newstate);
 
@@ -1110,7 +1111,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
        ui->displaysel = 0;
 }
 
-static char *sel_movedesc(game_ui *ui, game_state *state)
+static char *sel_movedesc(game_ui *ui, const game_state *state)
 {
     int i;
     char *ret, *sep, buf[80];
@@ -1143,7 +1144,7 @@ static char *sel_movedesc(game_ui *ui, game_state *state)
     return sresize(ret, retlen, char);
 }
 
-static void sel_expand(game_ui *ui, game_state *state, int tx, int ty)
+static void sel_expand(game_ui *ui, const game_state *state, int tx, int ty)
 {
     int ns = 1, nadded, x, y, c;
 
@@ -1267,8 +1268,9 @@ struct game_drawstate {
     int *tiles; /* contains colour and SELECTED. */
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int tx, ty;
     char *ret = "";
@@ -1309,7 +1311,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
     return ret;
 }
 
-static game_state *execute_move(game_state *from, char *move)
+static game_state *execute_move(const game_state *from, const char *move)
 {
     int i, n;
     game_state *ret;
@@ -1348,14 +1350,14 @@ static game_state *execute_move(game_state *from, char *move)
  */
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilegap = 2;
     ds->tileinner = tilesize - ds->tilegap;
 }
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up tile size variables for macro expansion purposes */
     game_drawstate ads, *ds = &ads;
@@ -1427,7 +1429,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int i;
@@ -1497,9 +1499,10 @@ static void tile_redraw(drawing *dr, game_drawstate *ds,
     draw_update(dr, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE);
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int bgcolour, x, y;
 
@@ -1595,14 +1598,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     }
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if ((!oldstate->complete && newstate->complete) ||
         (!oldstate->impossible && newstate->impossible))
@@ -1611,16 +1614,25 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
        return 0.0F;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_status(const game_state *state)
+{
+    /*
+     * Dead-end situations are assumed to be rescuable by Undo, so we
+     * don't bother to identify them and return -1.
+     */
+    return state->complete ? +1 : 0;
+}
+
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
 }
 
@@ -1659,6 +1671,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,