chiark / gitweb /
Forbid undo of new-game if it would change the params.
[sgt-puzzles.git] / range.c
diff --git a/range.c b/range.c
index f2ea1b77f5124b1bfdc31c5313af220ed3237fd7..4dd39b97cd499f62cbd53c0d636cb26713b92d09 100644 (file)
--- a/range.c
+++ b/range.c
@@ -1159,7 +1159,8 @@ static int game_can_format_as_text_now(const game_params *params)
 
 static char *game_text_format(const game_state *state)
 {
-    int cellsize, r, c, i, w_string, h_string, n_string;
+    int r, c, i, w_string, h_string, n_string;
+    char cellsize;
     char *ret, *buf, *gridline;
 
     int const w = state->params.w, h = state->params.h;
@@ -1694,8 +1695,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
     if (!ds->started) {
         ds->started = TRUE;
         draw_rect(dr, 0, 0, wpx, hpx, COL_BACKGROUND);
-       draw_rect(dr, BORDER-1, BORDER-1,
-                 ds->tilesize*w+2, ds->tilesize*h+2, COL_GRID);
         draw_update(dr, 0, 0, wpx, hpx);
     }
 
@@ -1727,17 +1726,15 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
                         cell.flash || cell.cursor ?
                         COL_LOWLIGHT : COL_BACKGROUND);
 
-    draw_rect        (draw, x, y, ts, ts, colour);
-    draw_rect_outline(draw, x, y, ts, ts, COL_GRID);
+    draw_rect_outline(draw, x,     y,     ts + 1, ts + 1, COL_GRID);
+    draw_rect        (draw, x + 1, y + 1, ts - 1, ts - 1, colour);
+    if (cell.error)
+       draw_rect_outline(draw, x + 1, y + 1, ts - 1, ts - 1, COL_ERROR);
 
     switch (cell.value) {
       case WHITE: draw_rect(draw, tx - dotsz / 2, ty - dotsz / 2, dotsz, dotsz,
                            cell.error ? COL_ERROR : COL_USER);
-      case BLACK: break;
-      case EMPTY:
-        if (cell.error)
-            draw_circle(draw, tx, ty, dotsz / 2, COL_ERROR, COL_GRID);
-        break;
+      case BLACK: case EMPTY: break;
       default:
        {
            int const colour = (cell.error ? COL_ERROR : COL_GRID);
@@ -1748,7 +1745,7 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
        }
     }
 
-    draw_update(draw, x, y, ts, ts);
+    draw_update(draw, x, y, ts + 1, ts + 1);
 }
 
 static int game_timing_state(const game_state *state, game_ui *ui)
@@ -1801,7 +1798,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
 struct game const thegame = {
     "Range", "games.range", "range",
     default_params,
-    game_fetch_preset,
+    game_fetch_preset, NULL,
     decode_params,
     encode_params,
     free_params,