static move *solve_internal(const game_state *state, move *base, int diff);
static char *solve_game(const game_state *orig, const game_state *curpos,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
int const n = orig->params.w * orig->params.h;
move *const base = snewn(n, move);
return k;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
int const w = params->w, h = params->h;
if (w < 1) return "Error: width is less than 1";
return desc;
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
int const n = params->w * params->h;
int squares = 0;