* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,
int background, int highlight, int lowlight);
+/* As above, but starts from a provided background colour rather
+ * than the frontend default. */
+void game_mkhighlight_specific(frontend *fe, float *ret,
+ int background, int highlight, int lowlight);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);