\cfg{html-contents-depth-1}{2}
\cfg{html-leaf-contains-contents}{true}
+\cfg{chm-filename}{puzzles.chm}
+\cfg{chm-contents-filename}{index.html}
+\cfg{chm-template-filename}{%k.html}
+\cfg{chm-head-end}{<link rel="stylesheet" type="text/css" href="chm.css">}
+\cfg{chm-extra-file}{chm.css}
+
\cfg{info-filename}{puzzles.info}
\cfg{ps-filename}{puzzles.ps}
yourself, or suing me if anything goes wrong.
The most recent versions, and \i{source code}, can be found at
-\I{website}\W{http://www.chiark.greenend.org.uk/~sgtatham/puzzles/}\cw{http://www.chiark.greenend.org.uk/~sgtatham/puzzles/}.
+\I{website}\W{https://www.chiark.greenend.org.uk/~sgtatham/puzzles/}\cw{https://www.chiark.greenend.org.uk/~sgtatham/puzzles/}.
Please report \I{feedback}\i{bugs} to
\W{mailto:anakin@pobox.com}\cw{anakin@pobox.com}.
You might find it helpful to read this article before reporting a bug:
-\W{http://www.chiark.greenend.org.uk/~sgtatham/bugs.html}\cw{http://www.chiark.greenend.org.uk/~sgtatham/bugs.html}
+\W{https://www.chiark.greenend.org.uk/~sgtatham/bugs.html}\cw{https://www.chiark.greenend.org.uk/~sgtatham/bugs.html}
\ii{Patches} are welcome. Especially if they provide a new front end
(to make all these games run on another platform), or a new game.
you get an inexhaustible supply of puzzles tailored to your own
specification.
-\B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}
+\B{nikoli-rect} \W{http://www.nikoli.co.jp/en/puzzles/shikaku.html}\cw{http://www.nikoli.co.jp/en/puzzles/shikaku.html}
+(beware of Flash)
-\B{puzzle-palace-rect} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
+\B{puzzle-palace-rect} \W{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
\H{rectangles-controls} \I{controls, for Rectangles}Rectangles controls
of the history of the puzzle can be found on Wikipedia
\k{wikipedia-solo}.
-\B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}
+\B{nikoli-solo} \W{http://www.nikoli.co.jp/en/puzzles/sudoku.html}\cw{http://www.nikoli.co.jp/en/puzzles/sudoku.html}
+(beware of Flash)
\B{wikipedia-solo} \W{http://en.wikipedia.org/wiki/Sudoku}\cw{http://en.wikipedia.org/wiki/Sudoku}
I originally saw this in the form of a Flash game called \i{Planarity}
\k{Planarity}, written by John Tantalo.
-\B{Planarity} \W{http://home.cwru.edu/~jnt5/Planarity}\cw{http://home.cwru.edu/~jnt5/Planarity}
+\B{Planarity} \W{http://planarity.net}\cw{http://planarity.net}
\H{untangle-controls} \i{Untangle controls}
re-emerge. This includes beams that meet a ball on the first rank
of the arena.
-\b A beam with a ball to its front-left square gets deflected 90 degrees
- to the right.
+\b A beam with a ball in its front-left square and no ball ahead of it
+ gets deflected 90 degrees to the right.
-\b A beam with a ball to its front-right square gets similarly deflected
- to the left.
+\b A beam with a ball in its front-right square and no ball ahead of
+ it gets similarly deflected to the left.
\b A beam that would re-emerge from its entry location is considered to be
\q{reflected}.
Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}.
\B{nikoli-slant}
-\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
+\W{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname}\cw{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname}
(in Japanese)
\H{slant-controls} \i{Slant controls}
Light Up was contributed to this collection by James Harvey.
\B{nikoli-lightup}
-\W{http://www.nikoli.co.jp/puzzles/32/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/32/index-e.htm}
+\W{http://www.nikoli.co.jp/en/puzzles/akari.html}\cw{http://www.nikoli.co.jp/en/puzzles/akari.html}
(beware of Flash)
\H{lightup-controls} \i{Light Up controls}
by Lambros Lambrou.
\B{nikoli-loopy}
-\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
+\W{http://www.nikoli.co.jp/en/puzzles/slitherlink.html}\cw{http://www.nikoli.co.jp/en/puzzles/slitherlink.html}
(beware of Flash)
\H{loopy-controls} \i{Loopy controls}
Bridges was contributed to this collection by James Harvey.
\B{nikoli-bridges}
-\W{http://www.nikoli.co.jp/puzzles/14/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/14/index-e.htm}
+\W{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html}\cw{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html}
+(beware of Flash)
\H{bridges-controls} \i{Bridges controls}
Galaxies was contributed to this collection by James Harvey.
-\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}
+\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html}
\H{galaxies-controls} \i{Galaxies controls}
Filling was contributed to this collection by Jonas K\u00F6{oe}lker.
\B{nikoli-fillomino}
-\W{http://www.nikoli.co.jp/en/puzzles/fillomino/}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino/}
+\W{http://www.nikoli.co.jp/en/puzzles/fillomino.html}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino.html}
\H{filling-controls} \I{controls, for Filling}Filling controls
Singles was contributed to this collection by James Harvey.
\B{nikoli-hitori}
-\W{http://www.nikoli.com/en/puzzles/hitori/index.html}\cw{http://www.nikoli.com/en/puzzles/hitori/index.html}
+\W{http://www.nikoli.com/en/puzzles/hitori.html}\cw{http://www.nikoli.com/en/puzzles/hitori.html}
(beware of Flash)
\H{singles-controls} \i{Singles controls}
Range was contributed to this collection by Jonas K\u00F6{oe}lker.
\B{nikoli-range}
-\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}
+\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html}
\H{range-controls} \I{controls, for Range}Range controls
Thanks to James Harvey for assistance with the implementation.
\B{nikoli-pearl}
-\W{http://www.nikoli.co.jp/en/puzzles/masyu/}\cw{http://www.nikoli.co.jp/en/puzzles/masyu/}
+\W{http://www.nikoli.co.jp/en/puzzles/masyu.html}\cw{http://www.nikoli.co.jp/en/puzzles/masyu.html}
+(beware of Flash)
\H{pearl-controls} \I{controls, for Pearl}Pearl controls
grid the same colour in that many moves or fewer.
I saw this game (with a fixed grid size, fixed number of colours, and
-fixed move limit) at \W{http://floodit.appspot.com}\cw{floodit.appspot.com}.
+fixed move limit) at http://floodit.appspot.com (no longer accessible).
\H{flood-controls} \I{controls, for Flood}Flood controls