*/
for (i = 0; i < w*h; i++) {
int comp = dsf_canonify(dsf, i);
- if (component_state[comp] == COMP_PATH)
- comp = -1; /* part of the 'all paths' quasi-component */
if ((component_state[comp] == COMP_PATH &&
-1 != largest_comp) ||
(component_state[comp] == COMP_LOOP &&
const struct game thegame = {
"Pearl", "games.pearl", "pearl",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,