chiark / gitweb /
Fix completion checking in Killer Solo.
[sgt-puzzles.git] / nullgame.c
index 8d0853090fe3e6a508a1af03159d008c74b15efa..5e5a07385ec3a9b5bbe4573d99f5f90dffbde747 100644 (file)
@@ -52,7 +52,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -63,43 +63,39 @@ static void decode_params(game_params *params, char const *string)
 {
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     return dupstr("FIXME");
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     return NULL;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     return NULL;
 }
 
-static char *validate_params(game_params *params)
+static char *validate_params(const game_params *params, int full)
 {
     return NULL;
 }
 
-static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+static char *new_game_desc(const game_params *params, random_state *rs,
+                          char **aux, int interactive)
 {
     return dupstr("FIXME");
 }
 
-static void game_free_aux_info(game_aux_info *aux)
-{
-    assert(!"Shouldn't happen");
-}
-
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     game_state *state = snew(game_state);
 
@@ -108,7 +104,7 @@ static game_state *new_game(game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     game_state *ret = snew(game_state);
 
@@ -122,18 +118,23 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static game_state *solve_game(game_state *state, game_aux_info *aux,
-                             char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     return NULL;
 }
 
-static char *game_text_format(game_state *state)
+static int game_can_format_as_text_now(const game_params *params)
+{
+    return TRUE;
+}
+
+static char *game_text_format(const game_state *state)
 {
     return NULL;
 }
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     return NULL;
 }
@@ -142,26 +143,54 @@ static void free_ui(game_ui *ui)
 {
 }
 
-static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
-                            int button)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-/* ----------------------------------------------------------------------
- * Drawing routines.
- */
+static void decode_ui(game_ui *ui, const char *encoding)
+{
+}
+
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
+{
+}
 
 struct game_drawstate {
+    int tilesize;
     int FIXME;
 };
 
-static void game_size(game_params *params, int *x, int *y)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
-    *x = *y = 200;                     /* FIXME */
+    return NULL;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static game_state *execute_move(const game_state *state, const char *move)
+{
+    return NULL;
+}
+
+/* ----------------------------------------------------------------------
+ * Drawing routines.
+ */
+
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
+{
+    *x = *y = 10 * tilesize;          /* FIXME */
+}
+
+static void game_set_size(drawing *dr, game_drawstate *ds,
+                          const game_params *params, int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
 
@@ -171,23 +200,25 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
 
+    ds->tilesize = 0;
     ds->FIXME = 0;
 
     return ds;
 }
 
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
 {
     sfree(ds);
 }
 
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     /*
      * The initial contents of the window are not guaranteed and
@@ -195,24 +226,38 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
      * should start by drawing a big background-colour rectangle
      * covering the whole window.
      */
-    draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
+    draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
+    draw_update(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize);
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
+static int game_status(const game_state *state)
+{
+    return 0;
+}
+
+static int game_timing_state(const game_state *state, game_ui *ui)
+{
+    return TRUE;
+}
+
+static void game_print_size(const game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
-    return FALSE;
 }
 
 #ifdef COMBINED
@@ -220,7 +265,7 @@ static int game_wants_statusbar(void)
 #endif
 
 const struct game thegame = {
-    "Null Game", NULL,
+    "Null Game", NULL, NULL,
     default_params,
     game_fetch_preset,
     decode_params,
@@ -230,22 +275,29 @@ const struct game thegame = {
     FALSE, game_configure, custom_params,
     validate_params,
     new_game_desc,
-    game_free_aux_info,
     validate_desc,
     new_game,
     dup_game,
     free_game,
     FALSE, solve_game,
-    FALSE, game_text_format,
+    FALSE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
-    make_move,
-    game_size,
+    encode_ui,
+    decode_ui,
+    game_changed_state,
+    interpret_move,
+    execute_move,
+    20 /* FIXME */, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_wants_statusbar,
+    game_status,
+    FALSE, FALSE, game_print_size, game_print,
+    FALSE,                            /* wants_statusbar */
+    FALSE, game_timing_state,
+    0,                                /* flags */
 };