void frontend_default_colour(frontend *fe, float *output) {}
void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
- int align, int colour, char *text) {}
+ int align, int colour, const char *text) {}
void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
void draw_thick_line(drawing *dr, float thickness,
{ return 0; }
void print_line_width(drawing *dr, int width) {}
void print_line_dotted(drawing *dr, int dotted) {}
-void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
-void status_bar(drawing *dr, char *text) {}
+void midend_supersede_game_desc(midend *me, const char *desc,
+ const char *privdesc) {}
+void status_bar(drawing *dr, const char *text) {}
struct preset_menu *preset_menu_new(void) {return NULL;}
struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent,
char *title) {return NULL;}
void preset_menu_add_preset(struct preset_menu *parent,
char *title, game_params *params) {}
-void fatal(char *fmt, ...)
+void fatal(const char *fmt, ...)
{
va_list ap;
}
#ifdef DEBUGGING
-void debug_printf(char *fmt, ...)
+void debug_printf(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);