return ret;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
/*
* Lower limit on grid size: each dimension must be at least 3.
}
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
int wh = params->w * params->h;
int x, y;
}
static char *solve_game(const game_state *state, const game_state *currstate,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
if (!state->layout->mines) {
*error = "Game has not been started yet";
{
game_params *p;
game_state *s;
- char *id = NULL, *desc, *err;
+ char *id = NULL, *desc;
+ const char *err;
int y, x;
while (--argc > 0) {