struct midend_data {
frontend *frontend;
+ random_state *random;
+
char *seed;
int fresh_seed;
int nstates, statesize, statepos;
} \
} while (0)
-midend_data *midend_new(frontend *frontend)
+midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
{
midend_data *me = snew(midend_data);
- me->frontend = frontend;
+ me->frontend = fe;
+ me->random = random_init(randseed, randseedsize);
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = default_params();
if (!me->fresh_seed) {
sfree(me->seed);
- me->seed = new_game_seed(me->params);
+ me->seed = new_game_seed(me->params, me->random);
} else
me->fresh_seed = FALSE;
float *ret;
if (me->nstates == 0) {
- char *seed = new_game_seed(me->params);
+ char *seed = new_game_seed(me->params, me->random);
state = new_game(me->params, seed);
sfree(seed);
} else