void midend_new_game(midend *me)
{
+ midend_stop_anim(me);
midend_free_game(me);
assert(me->nstates == 0);
if (!movestr) {
if (button == 'n' || button == 'N' || button == '\x0E') {
- midend_stop_anim(me);
midend_new_game(me);
midend_redraw(me);
goto done; /* never animate */