chiark / gitweb /
Tents: mark squares as non-tents with {Shift,Control}-cursor keys.
[sgt-puzzles.git] / map.c
diff --git a/map.c b/map.c
index 556a9ec03e77798ada5c3a1bd267a74c745de5bc..f3c4430391e1a59d7ee678a841918fdee01d577f 100644 (file)
--- a/map.c
+++ b/map.c
@@ -155,7 +155,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -192,7 +192,7 @@ static void decode_params(game_params *params, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char ret[400];
 
@@ -203,7 +203,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(ret);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[80];
@@ -241,7 +241,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -253,7 +253,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w < 2 || params->h < 2)
        return "Width and height must be at least two";
@@ -1393,7 +1393,7 @@ static int map_solver(struct solver_scratch *sc,
  * Game generation main function.
  */
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     struct solver_scratch *sc = NULL;
@@ -1704,11 +1704,12 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return ret;
 }
 
-static char *parse_edge_list(game_params *params, char **desc, int *map)
+static char *parse_edge_list(const game_params *params, const char **desc,
+                             int *map)
 {
     int w = params->w, h = params->h, wh = w*h, n = params->n;
     int i, k, pos, state;
-    char *p = *desc;
+    const char *p = *desc;
 
     dsf_init(map+wh, wh);
 
@@ -1780,7 +1781,7 @@ static char *parse_edge_list(game_params *params, char **desc, int *map)
     return NULL;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int w = params->w, h = params->h, wh = w*h, n = params->n;
     int area;
@@ -1815,11 +1816,12 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     int w = params->w, h = params->h, wh = w*h, n = params->n;
     int i, pos;
-    char *p;
+    const char *p;
     game_state *state = snew(game_state);
 
     state->p = *params;
@@ -2154,7 +2156,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     game_state *ret = snew(game_state);
 
@@ -2188,8 +2190,8 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     if (!aux) {
        /*
@@ -2248,12 +2250,12 @@ static char *solve_game(game_state *state, game_state *currstate,
     return dupstr(aux);
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     return NULL;
 }
@@ -2275,7 +2277,7 @@ struct game_ui {
     int cur_x, cur_y, cur_visible, cur_moved, cur_lastmove;
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
     ui->dragx = ui->dragy = -1;
@@ -2292,17 +2294,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
 }
 
@@ -2342,8 +2344,8 @@ struct game_drawstate {
                            ((button) == CURSOR_UP)    ? -1 : 0)
 
 
-static int region_from_coords(game_state *state, game_drawstate *ds,
-                              int x, int y)
+static int region_from_coords(const game_state *state,
+                              const game_drawstate *ds, int x, int y)
 {
     int w = state->p.w, h = state->p.h, wh = w*h /*, n = state->p.n */;
     int tx = FROMCOORD(x), ty = FROMCOORD(y);
@@ -2361,8 +2363,9 @@ static int region_from_coords(game_state *state, game_drawstate *ds,
     return state->map->map[quadrant * wh + ty*w+tx];
 }
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     char *bufp, buf[256];
     int alt_button;
@@ -2497,7 +2500,7 @@ drag_dropped:
     }
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     int n = state->p.n;
     game_state *ret = dup_game(state);
@@ -2578,8 +2581,8 @@ static game_state *execute_move(game_state *state, char *move)
  * Drawing routines.
  */
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     struct { int tilesize; } ads, *ds = &ads;
@@ -2590,7 +2593,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 
@@ -2643,7 +2646,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int i;
@@ -2702,7 +2705,7 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y)
 }
 
 static void draw_square(drawing *dr, game_drawstate *ds,
-                       game_params *params, struct map *map,
+                       const game_params *params, struct map *map,
                        int x, int y, unsigned long v)
 {
     int w = params->w, h = params->h, wh = w*h;
@@ -2831,9 +2834,10 @@ static void draw_square(drawing *dr, game_drawstate *ds,
     draw_update(dr, COORD(x), COORD(y), TILESIZE, TILESIZE);
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n;
     int x, y, i;
@@ -3001,14 +3005,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     }
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
        !oldstate->cheated && !newstate->cheated) {
@@ -3025,17 +3029,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
        return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(const game_state *state)
 {
-    return state->completed;
+    return state->completed ? +1 : 0;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
     int pw, ph;
 
@@ -3049,7 +3053,7 @@ static void game_print_size(game_params *params, float *x, float *y)
     *y = ph / 100.0F;
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
     int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n;
     int ink, c[FOUR], i;
@@ -3223,7 +3227,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     TRUE, TRUE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,