chiark / gitweb /
Fix completion checking in Killer Solo.
[sgt-puzzles.git] / magnets.c
index beeedf54c54cc27b9b44baf835888a7d338ae614..4fec13150afa0c45367224b1557d9fa5c213e091 100644 (file)
--- a/magnets.c
+++ b/magnets.c
@@ -46,7 +46,7 @@ int verbose = 0;
 
 enum {
     COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT,
-    COL_TEXT, COL_ERROR, COL_CURSOR,
+    COL_TEXT, COL_ERROR, COL_CURSOR, COL_DONE,
     COL_NEUTRAL, COL_NEGATIVE, COL_POSITIVE, COL_NOT,
     NCOLOURS
 };
@@ -138,7 +138,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;       /* structure copy */
@@ -172,7 +172,7 @@ static void decode_params(game_params *ret, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char buf[256];
     sprintf(buf, "%dx%d", params->w, params->h);
@@ -183,7 +183,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(buf);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[64];
@@ -220,7 +220,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -232,7 +232,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w < 2) return "Width must be at least one";
     if (params->h < 2) return "Height must be at least one";
@@ -273,6 +273,7 @@ struct game_state {
     int *grid;                  /* size w*h, for cell state (pos/neg) */
     unsigned int *flags;        /* size w*h */
     int solved, completed, numbered;
+    unsigned char *counts_done;
 
     struct game_common *common; /* domino layout never changes. */
 };
@@ -285,6 +286,7 @@ static void clear_state(game_state *ret)
 
     memset(ret->common->rowcount, 0, ret->h*3*sizeof(int));
     memset(ret->common->colcount, 0, ret->w*3*sizeof(int));
+    memset(ret->counts_done, 0, (ret->h + ret->w) * 2 * sizeof(unsigned char));
 
     for (i = 0; i < ret->wh; i++) {
         ret->grid[i] = EMPTY;
@@ -304,6 +306,7 @@ static game_state *new_state(int w, int h)
 
     ret->grid = snewn(ret->wh, int);
     ret->flags = snewn(ret->wh, unsigned int);
+    ret->counts_done = snewn((ret->h + ret->w) * 2, unsigned char);
 
     ret->common = snew(struct game_common);
     ret->common->refcount = 1;
@@ -317,7 +320,7 @@ static game_state *new_state(int w, int h)
     return ret;
 }
 
-static game_state *dup_game(game_state *src)
+static game_state *dup_game(const game_state *src)
 {
     game_state *dest = snew(game_state);
 
@@ -335,6 +338,10 @@ static game_state *dup_game(game_state *src)
     dest->grid = snewn(dest->wh, int);
     memcpy(dest->grid, src->grid, dest->wh*sizeof(int));
 
+    dest->counts_done = snewn((dest->h + dest->w) * 2, unsigned char);
+    memcpy(dest->counts_done, src->counts_done,
+           (dest->h + dest->w) * 2 * sizeof(unsigned char));
+
     dest->flags = snewn(dest->wh, unsigned int);
     memcpy(dest->flags, src->flags, dest->wh*sizeof(unsigned int));
 
@@ -350,6 +357,7 @@ static void free_game(game_state *state)
         sfree(state->common->colcount);
         sfree(state->common);
     }
+    sfree(state->counts_done);
     sfree(state->flags);
     sfree(state->grid);
     sfree(state);
@@ -386,7 +394,7 @@ static char n2c(int num) { /* XXX cloned from singles.c */
 }
 
 static int c2n(char c) { /* XXX cloned from singles.c */
-    if (isdigit(c))
+    if (isdigit((unsigned char)c))
         return (int)(c - '0');
     else if (c >= 'a' && c <= 'z')
         return (int)(c - 'a' + 10);
@@ -395,7 +403,8 @@ static int c2n(char c) { /* XXX cloned from singles.c */
     return -1;
 }
 
-static char *readrow(char *desc, int n, int *array, int off, const char **prob)
+static const char *readrow(const char *desc, int n, int *array, int off,
+                           const char **prob)
 {
     int i, num;
     char c;
@@ -422,7 +431,8 @@ badchar:
     return NULL;
 }
 
-static game_state *new_game_int(game_params *params, char *desc, const char **prob)
+static game_state *new_game_int(const game_params *params, const char *desc,
+                                const char **prob)
 {
     game_state *state = new_state(params->w, params->h);
     int x, y, idx, *count;
@@ -529,7 +539,7 @@ done:
     return state;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     const char *prob;
     game_state *st = new_game_int(params, desc, &prob);
@@ -538,7 +548,8 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     const char *prob;
     game_state *st = new_game_int(params, desc, &prob);
@@ -579,7 +590,7 @@ static char *generate_desc(game_state *new)
     return desc;
 }
 
-static void game_text_hborder(game_state *state, char **p_r)
+static void game_text_hborder(const game_state *state, char **p_r)
 {
     char *p = *p_r;
     int x;
@@ -593,12 +604,12 @@ static void game_text_hborder(game_state *state, char **p_r)
     *p_r = p;
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     int len, x, y, i;
     char *ret, *p;
@@ -679,7 +690,7 @@ typedef struct rowcol {
     const char *name;
 } rowcol;
 
-static rowcol mkrowcol(game_state *state, int num, int roworcol)
+static rowcol mkrowcol(const game_state *state, int num, int roworcol)
 {
     rowcol rc;
 
@@ -704,7 +715,8 @@ static rowcol mkrowcol(game_state *state, int num, int roworcol)
     return rc;
 }
 
-static int count_rowcol(game_state *state, int num, int roworcol, int which)
+static int count_rowcol(const game_state *state, int num, int roworcol,
+                        int which)
 {
     int i, count = 0;
     rowcol rc = mkrowcol(state, num, roworcol);
@@ -1046,7 +1058,7 @@ static int solve_rowcols(game_state *state, rowcolfn fn)
 
 static int solve_force(game_state *state)
 {
-    int x, y, i, which, didsth = 0;
+    int i, which, didsth = 0;
     unsigned long f;
 
     for (i = 0; i < state->wh; i++) {
@@ -1062,7 +1074,6 @@ static int solve_force(game_state *state)
         if (f == (GS_NOTNEGATIVE|GS_NOTNEUTRAL))
             which = POSITIVE;
         if (which != -1) {
-            x = i%state->w; y = i/state->w;
             if (solve_set(state, i, which, "forced by flags", NULL) < 0)
                 return -1;
             didsth = 1;
@@ -1073,7 +1084,7 @@ static int solve_force(game_state *state)
 
 static int solve_neither(game_state *state)
 {
-    int x, y, i, j, didsth = 0;
+    int i, j, didsth = 0;
 
     for (i = 0; i < state->wh; i++) {
         if (state->flags[i] & GS_SET) continue;
@@ -1084,7 +1095,6 @@ static int solve_neither(game_state *state)
              (state->flags[j] & GS_NOTPOSITIVE)) ||
             ((state->flags[i] & GS_NOTNEGATIVE) &&
              (state->flags[j] & GS_NOTNEGATIVE))) {
-            x = i%state->w; y = i/state->w;
             if (solve_set(state, i, NEUTRAL, "neither tile magnet", NULL) < 0)
                 return -1;
             didsth = 1;
@@ -1394,7 +1404,8 @@ static int solve_state(game_state *state, int diff)
 }
 
 
-static char *game_state_diff(game_state *src, game_state *dst, int issolve)
+static char *game_state_diff(const game_state *src, const game_state *dst,
+                             int issolve)
 {
     char *ret = NULL, buf[80], c;
     int retlen = 0, x, y, i, k;
@@ -1433,7 +1444,7 @@ static char *game_state_diff(game_state *src, game_state *dst, int issolve)
     return ret;
 }
 
-static void solve_from_aux(game_state *state, char *aux)
+static void solve_from_aux(const game_state *state, const char *aux)
 {
     int i;
     assert(strlen(aux) == state->wh);
@@ -1443,8 +1454,8 @@ static void solve_from_aux(game_state *state, char *aux)
     }
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     game_state *solved = dup_game(currstate);
     char *move = NULL;
@@ -1494,7 +1505,7 @@ static int solve_unnumbered(game_state *state)
 
 static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
 {
-    int n, i, ret = 0, x, y, nlaid = 0, n_initial_neutral;
+    int n, i, ret = 0, nlaid = 0, n_initial_neutral;
 
     for (i = 0; i < state->wh; i++) {
         scratch[i] = i;
@@ -1513,8 +1524,7 @@ static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
 
         /* ...and lay a domino if we can. */
 
-        x = i%state->w; y = i/state->w;
-        debug(("Laying domino at i:%d, (%d,%d)\n", i, x, y));
+        debug(("Laying domino at i:%d, (%d,%d)\n", i, i%state->w, i/state->w));
 
         /* The choice of which type of domino to lay here leads to subtle differences
          * in the sorts of boards that get produced. Too much bias towards magnets
@@ -1547,7 +1557,8 @@ static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
                 ret = solve_set(state, i, NEUTRAL, "layout", NULL);
         }
         if (!ret) {
-            debug(("Unable to lay anything at (%d,%d), giving up.", x, y));
+            debug(("Unable to lay anything at (%d,%d), giving up.",
+                   i%state->w, i/state->w));
             ret = -1;
             break;
         }
@@ -1605,7 +1616,7 @@ static void generate_aux(game_state *new, char *aux)
     aux[new->wh] = '\0';
 }
 
-static int check_difficulty(game_params *params, game_state *new,
+static int check_difficulty(const game_params *params, game_state *new,
                             random_state *rs)
 {
     int *scratch, *grid_correct, slen, i;
@@ -1677,7 +1688,7 @@ static int check_difficulty(game_params *params, game_state *new,
     return 0;
 }
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux_r, int interactive)
 {
     game_state *new = new_state(params->w, params->h);
@@ -1702,7 +1713,7 @@ struct game_ui {
     int cur_x, cur_y, cur_visible;
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
     ui->cur_x = ui->cur_y = 0;
@@ -1715,17 +1726,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
     if (!oldstate->completed && newstate->completed)
         ui->cur_visible = 0;
@@ -1743,11 +1754,10 @@ struct game_drawstate {
 #define DS_ERROR    0x10
 #define DS_CURSOR   0x20
 #define DS_SET      0x40
-#define DS_FULL     0x80
-#define DS_NOTPOS   0x100
-#define DS_NOTNEG   0x200
-#define DS_NOTNEU   0x400
-#define DS_FLASH    0x800
+#define DS_NOTPOS   0x80
+#define DS_NOTNEG   0x100
+#define DS_NOTNEU   0x200
+#define DS_FLASH    0x400
 
 #define PREFERRED_TILE_SIZE 32
 #define TILE_SIZE (ds->tilesize)
@@ -1756,8 +1766,36 @@ struct game_drawstate {
 #define COORD(x) ( (x+1) * TILE_SIZE + BORDER )
 #define FROMCOORD(x) ( (x - BORDER) / TILE_SIZE - 1 )
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static int is_clue(const game_state *state, int x, int y)
+{
+    int h = state->h, w = state->w;
+
+    if (((x == -1 || x == w) && y >= 0 && y < h) ||
+        ((y == -1 || y == h) && x >= 0 && x < w))
+        return TRUE;
+
+    return FALSE;
+}
+
+static int clue_index(const game_state *state, int x, int y)
+{
+    int h = state->h, w = state->w;
+
+    if (y == -1)
+        return x;
+    else if (x == w)
+        return w + y;
+    else if (y == h)
+        return 2 * w + h - x - 1;
+    else if (x == -1)
+        return 2 * (w + h) - y - 1;
+
+    return -1;
+}
+
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int gx = FROMCOORD(x), gy = FROMCOORD(y), idx, curr;
     char *nullret = NULL, buf[80], movech;
@@ -1782,6 +1820,9 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
             nullret = "";
         }
         action = (button == LEFT_BUTTON) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
+    } else if (button == LEFT_BUTTON && is_clue(state, gx, gy)) {
+        sprintf(buf, "D%d,%d", gx, gy);
+        return dupstr(buf);
     } else
         return NULL;
 
@@ -1819,7 +1860,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
     return dupstr(buf);
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     game_state *ret = dup_game(state);
     int x, y, n, idx, idx2;
@@ -1858,6 +1899,9 @@ static game_state *execute_move(game_state *state, char *move)
                 ret->flags[idx] |= GS_SET;
                 ret->flags[idx2] |= GS_SET;
             }
+        } else if (c == 'D' && sscanf(move, "%d,%d%n", &x, &y, &n) == 2 &&
+                   is_clue(ret, x, y)) {
+            ret->counts_done[clue_index(ret, x, y)] ^= 1;
         } else
             goto badmove;
 
@@ -1879,8 +1923,8 @@ badmove:
  * Drawing routines.
  */
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     struct { int tilesize; } ads, *ds = &ads;
@@ -1891,7 +1935,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 }
@@ -1907,6 +1951,7 @@ static float *game_colours(frontend *fe, int *ncolours)
         ret[COL_TEXT * 3 + i] = 0.0F;
         ret[COL_NEGATIVE * 3 + i] = 0.0F;
         ret[COL_CURSOR * 3 + i] = 0.9F;
+        ret[COL_DONE * 3 + i] = ret[COL_BACKGROUND * 3 + i] / 1.5F;
     }
 
     ret[COL_POSITIVE * 3 + 0] = 0.8F;
@@ -1929,7 +1974,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
 
@@ -1956,7 +2001,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
     sfree(ds);
 }
 
-static void draw_num_col(drawing *dr, game_drawstate *ds, int rowcol, int which,
+static void draw_num(drawing *dr, game_drawstate *ds, int rowcol, int which,
                          int idx, int colbg, int col, int num)
 {
     char buf[32];
@@ -1984,13 +2029,6 @@ static void draw_num_col(drawing *dr, game_drawstate *ds, int rowcol, int which,
     draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
 }
 
-static void draw_num(drawing *dr, game_drawstate *ds, int rowcol, int which,
-                     int idx, unsigned long c, int num)
-{
-    draw_num_col(dr, ds, rowcol, which, idx, COL_BACKGROUND,
-                 (c & DS_ERROR) ? COL_ERROR : COL_TEXT, num);
-}
-
 static void draw_sym(drawing *dr, game_drawstate *ds, int x, int y, int which, int col)
 {
     int cx = COORD(x), cy = COORD(y);
@@ -2128,13 +2166,34 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int *dominoes,
     draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
 }
 
+static int get_count_color(const game_state *state, int rowcol, int which,
+                           int index, int target)
+{
+    int idx;
+    int count = count_rowcol(state, index, rowcol, which);
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+    if ((count > target) ||
+        (count < target && !count_rowcol(state, index, rowcol, -1))) {
+        return COL_ERROR;
+    } else if (rowcol == COLUMN) {
+        idx = clue_index(state, index, which == POSITIVE ? -1 : state->h);
+    } else {
+        idx = clue_index(state, which == POSITIVE ? -1 : state->w, index);
+    }
+
+    if (state->counts_done[idx]) {
+        return COL_DONE;
+    }
+
+    return COL_TEXT;
+}
+
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int x, y, w = state->w, h = state->h, which, i, j, flash;
-    unsigned long c = 0;
 
     flash = (int)(flashtime * 5 / FLASH_TIME) % 2;
 
@@ -2157,8 +2216,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     for (y = 0; y < h; y++) {
         for (x = 0; x < w; x++) {
             int idx = y*w+x;
-
-            c = state->grid[idx];
+            unsigned long c = state->grid[idx];
 
             if (state->flags[idx] & GS_ERROR)
                 c |= DS_ERROR;
@@ -2186,33 +2244,24 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     }
     /* Draw counts around side */
     for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
-        int target, count;
         for (i = 0; i < w; i++) {
-            target = state->common->colcount[i*3+which];
-            count = count_rowcol(state, i, COLUMN, which);
-            c = 0;
-            if ((count > target) ||
-                (count < target && !count_rowcol(state, i, COLUMN, -1)))
-                c |= DS_ERROR;
-            if (count == target) c |= DS_FULL;
-            if (c != ds->colwhat[i*3+which] || !ds->started) {
-                draw_num(dr, ds, COLUMN, which, i, c,
-                         state->common->colcount[i*3+which]);
-                ds->colwhat[i*3+which] = c;
+            int index = i * 3 + which;
+            int target = state->common->colcount[index];
+            int color = get_count_color(state, COLUMN, which, i, target);
+
+            if (color != ds->colwhat[index] || !ds->started) {
+                draw_num(dr, ds, COLUMN, which, i, COL_BACKGROUND, color, target);
+                ds->colwhat[index] = color;
             }
         }
         for (i = 0; i < h; i++) {
-            target = state->common->rowcount[i*3+which];
-            count = count_rowcol(state, i, ROW, which);
-            c = 0;
-            if ((count > target) ||
-                (count < target && !count_rowcol(state, i, ROW, -1)))
-                c |= DS_ERROR;
-            if (count == target) c |= DS_FULL;
-            if (c != ds->rowwhat[i*3+which] || !ds->started) {
-                draw_num(dr, ds, ROW, which, i, c,
-                         state->common->rowcount[i*3+which]);
-                ds->rowwhat[i*3+which] = c;
+            int index = i * 3 + which;
+            int target = state->common->rowcount[index];
+            int color = get_count_color(state, ROW, which, i, target);
+
+            if (color != ds->rowwhat[index] || !ds->started) {
+                draw_num(dr, ds, ROW, which, i, COL_BACKGROUND, color, target);
+                ds->rowwhat[index] = color;
             }
         }
     }
@@ -2220,14 +2269,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     ds->started = 1;
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
         !oldstate->solved && !newstate->solved)
@@ -2235,12 +2284,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_status(const game_state *state)
+{
+    return state->completed ? +1 : 0;
+}
+
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
     int pw, ph;
 
@@ -2252,12 +2306,12 @@ static void game_print_size(game_params *params, float *x, float *y)
     *y = ph / 100.0F;
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
     int w = state->w, h = state->h;
     int ink = print_mono_colour(dr, 0);
     int paper = print_mono_colour(dr, 1);
-    int x, y, target, count, which, i, j;
+    int x, y, which, i, j;
 
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     game_drawstate ads, *ds = &ads;
@@ -2272,16 +2326,12 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
     draw_sym(dr, ds, state->w, state->h, NEGATIVE, ink);
     for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
         for (i = 0; i < w; i++) {
-            target = state->common->colcount[i*3+which];
-            count = count_rowcol(state, i, COLUMN, which);
-            draw_num_col(dr, ds, COLUMN, which, i, paper, ink,
-                     state->common->colcount[i*3+which]);
+            draw_num(dr, ds, COLUMN, which, i, paper, ink,
+                         state->common->colcount[i*3+which]);
         }
         for (i = 0; i < h; i++) {
-            target = state->common->rowcount[i*3+which];
-            count = count_rowcol(state, i, ROW, which);
-            draw_num_col(dr, ds, ROW, which, i, paper, ink,
-                     state->common->rowcount[i*3+which]);
+            draw_num(dr, ds, ROW, which, i, paper, ink,
+                         state->common->rowcount[i*3+which]);
         }
     }
 
@@ -2374,6 +2424,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
@@ -2552,11 +2603,10 @@ int main(int argc, const char *argv[])
     err = validate_desc(p, desc);
     if (err) {
         fprintf(stderr, "%s: %s\nDescription: %s\n", quis, err, desc);
-        free_params(p);
         goto done;
     }
     s = new_game(NULL, p, desc);
-    printf("%s:%s (seed %ld)\n", id, desc, seed);
+    printf("%s:%s (seed %ld)\n", id, desc, (long)seed);
     if (aux) {
         /* We just generated this ourself. */
         if (verbose || print) {