chiark / gitweb /
changelog: document last change
[sgt-puzzles.git] / galaxies.c
index d342011e402905e28e7b5153bb28d45be878f6aa..f4f75c629c7889b506b48c7c36f087e939003a37 100644 (file)
@@ -148,6 +148,14 @@ struct game_state {
                            or -1 if stale. */
 };
 
+static int check_complete(const game_state *state, int *dsf, int *colours);
+static int solver_state(game_state *state, int maxdiff);
+static int solver_obvious(game_state *state);
+static int solver_obvious_dot(game_state *state, space *dot);
+static space *space_opposite_dot(const game_state *state, const space *sp,
+                                 const space *dot);
+static space *tile_opposite(const game_state *state, const space *sp);
+
 /* ----------------------------------------------------------
  * Game parameters and presets
  */
@@ -311,6 +319,21 @@ static void remove_assoc(const game_state *state, space *tile) {
     }
 }
 
+static void remove_assoc_with_opposite(game_state *state, space *tile) {
+    space *opposite;
+
+    if (!(tile->flags & F_TILE_ASSOC)) {
+        return;
+    }
+
+    opposite = tile_opposite(state, tile);
+    remove_assoc(state, tile);
+
+    if (opposite != NULL && opposite != tile) {
+        remove_assoc(state, opposite);
+    }
+}
+
 static void add_assoc(const game_state *state, space *tile, space *dot) {
     remove_assoc(state, tile);
 
@@ -327,6 +350,35 @@ static void add_assoc(const game_state *state, space *tile, space *dot) {
            tile->x, tile->y, dot->x, dot->y, dot->nassoc));*/
 }
 
+static void add_assoc_with_opposite(game_state *state, space *tile, space *dot) {
+    int *colors;
+    space *opposite = space_opposite_dot(state, tile, dot);
+
+    if (opposite == NULL) {
+        return;
+    }
+    if (opposite->flags & F_DOT) {
+        return;
+    }
+
+    colors = snewn(state->w * state->h, int);
+    check_complete(state, NULL, colors);
+    if (colors[(tile->y - 1)/2 * state->w + (tile->x - 1)/2]) {
+        sfree(colors);
+        return;
+    }
+    if (colors[(opposite->y - 1)/2 * state->w + (opposite->x - 1)/2]) {
+        sfree(colors);
+        return;
+    }
+
+    sfree(colors);
+    remove_assoc_with_opposite(state, tile);
+    add_assoc(state, tile, dot);
+    remove_assoc_with_opposite(state, opposite);
+    add_assoc(state, opposite, dot);
+}
+
 static space *sp2dot(const game_state *state, int x, int y)
 {
     space *sp = &SPACE(state, x, y);
@@ -503,7 +555,8 @@ static int edges_into_vertex(game_state *state,
 }
 #endif
 
-static space *space_opposite_dot(game_state *state, space *sp, space *dot)
+static space *space_opposite_dot(const game_state *state, const space *sp,
+                                 const space *dot)
 {
     int dx, dy, tx, ty;
     space *sp2;
@@ -519,7 +572,7 @@ static space *space_opposite_dot(game_state *state, space *sp, space *dot)
     return sp2;
 }
 
-static space *tile_opposite(game_state *state, space *sp)
+static space *tile_opposite(const game_state *state, const space *sp)
 {
     space *dot;
 
@@ -1164,8 +1217,6 @@ int maxtries;
 #define MAXTRIES 50
 #endif
 
-static int solver_obvious_dot(game_state *state,space *dot);
-
 #define GP_DOTS   1
 
 static void generate_pass(game_state *state, random_state *rs, int *scratch,
@@ -1228,9 +1279,6 @@ static void generate_pass(game_state *state, random_state *rs, int *scratch,
     dbg_state(state);
 }
 
-static int check_complete(const game_state *state, int *dsf, int *colours);
-static int solver_state(game_state *state, int maxdiff);
-
 static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
@@ -1253,6 +1301,8 @@ generate:
 
     game_update_dots(state);
 
+    if (state->ndots == 1) goto generate;
+
 #ifdef DEBUGGING
     {
         char *tmp = encode_game(state);
@@ -1464,8 +1514,6 @@ generate:
     return desc;
 }
 
-static int solver_obvious(game_state *state);
-
 static int dots_too_close(game_state *state)
 {
     /* Quick-and-dirty check, using half the solver:
@@ -2055,8 +2103,6 @@ static int solver_recurse_cb(game_state *state, space *tile, void *ctx)
     return 0;
 }
 
-static int solver_state(game_state *state, int maxdiff);
-
 #define MAXRECURSE 5
 
 static int solver_recurse(game_state *state, int maxdiff)
@@ -2314,6 +2360,7 @@ struct game_drawstate {
     unsigned long *grid;
     int *dx, *dy;
     blitter *bl;
+    blitter *blmirror;
 
     int dragging, dragx, dragy;
 
@@ -2546,7 +2593,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
         if (INUI(state, px, py)) {
             sp = &SPACE(state, px, py);
 
-            if (!(sp->flags & F_DOT) && !(sp->flags & F_TILE_ASSOC))
+            if (!(sp->flags & F_DOT))
                sprintf(buf + strlen(buf), "%sA%d,%d,%d,%d",
                        sep, px, py, ui->dotx, ui->doty);
        }
@@ -2793,6 +2840,7 @@ static game_state *execute_move(const game_state *state, const char *move)
     int x, y, ax, ay, n, dx, dy;
     game_state *ret = dup_game(state);
     space *sp, *dot;
+    int currently_solving = FALSE;
 
     debug(("%s\n", move));
 
@@ -2839,7 +2887,11 @@ static game_state *execute_move(const game_state *state, const char *move)
             } else if (c == 'U') {
                 if (sp->type != s_tile || !(sp->flags & F_TILE_ASSOC))
                     goto badmove;
-                remove_assoc(ret, sp);
+                /* The solver doesn't assume we'll mirror things */
+                if (currently_solving)
+                    remove_assoc(ret, sp);
+                else
+                    remove_assoc_with_opposite(ret, sp);
             } else if (c == 'M') {
                 if (!(sp->flags & F_DOT)) goto badmove;
                 sp->flags ^= F_DOT_HOLD;
@@ -2864,7 +2916,11 @@ static game_state *execute_move(const game_state *state, const char *move)
                         space *dot = &SPACE(ret, sp->dotx, sp->doty);
                         if (dot->flags & F_DOT_HOLD) continue;
                     }
-                    add_assoc(ret, sp, dot);
+                    /* The solver doesn't assume we'll mirror things */
+                    if (currently_solving)
+                        add_assoc(ret, sp, dot);
+                    else
+                        add_assoc_with_opposite(ret, sp, dot);
                 }
             }
             move += n;
@@ -2876,6 +2932,7 @@ static game_state *execute_move(const game_state *state, const char *move)
         } else if (c == 'S') {
             move++;
            ret->used_solve = 1;
+            currently_solving = TRUE;
         } else
             goto badmove;
 
@@ -2931,6 +2988,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     assert(!ds->bl);
     ds->bl = blitter_new(dr, TILE_SIZE, TILE_SIZE);
 
+    assert(!ds->blmirror);
+    ds->blmirror = blitter_new(dr, TILE_SIZE, TILE_SIZE);
+
     assert(!ds->cur_bl);
     ds->cur_bl = blitter_new(dr, TILE_SIZE, TILE_SIZE);
 }
@@ -3005,6 +3065,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
     ds->dy = snewn(ds->w*ds->h, int);
 
     ds->bl = NULL;
+    ds->blmirror = NULL;
     ds->dragging = FALSE;
     ds->dragx = ds->dragy = 0;
 
@@ -3021,6 +3082,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
 {
     if (ds->cur_bl) blitter_free(dr, ds->cur_bl);
     sfree(ds->colour_scratch);
+    if (ds->blmirror) blitter_free(dr, ds->blmirror);
     if (ds->bl) blitter_free(dr, ds->bl);
     sfree(ds->dx);
     sfree(ds->dy);
@@ -3146,6 +3208,16 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
     draw_update(dr, lx, ly, TILE_SIZE, TILE_SIZE);
 }
 
+static void calculate_opposite_point(const game_ui *ui,
+                                     const game_drawstate *ds, const int x,
+                                     const int y, int *oppositex,
+                                     int *oppositey)
+{
+    /* oppositex - dotx = dotx - x <=> oppositex = 2 * dotx - x */
+    *oppositex = 2 * SCOORD(ui->dotx) - x;
+    *oppositey = 2 * SCOORD(ui->doty) - y;
+}
+
 static void game_redraw(drawing *dr, game_drawstate *ds,
                         const game_state *oldstate, const game_state *state,
                         int dir, const game_ui *ui,
@@ -3153,6 +3225,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
 {
     int w = ds->w, h = ds->h;
     int x, y, flashing = FALSE;
+    int oppx, oppy;
 
     if (flashtime > 0) {
         int frame = (int)(flashtime / FLASH_TIME);
@@ -3161,8 +3234,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
 
     if (ds->dragging) {
         assert(ds->bl);
+        assert(ds->blmirror);
+        calculate_opposite_point(ui, ds, ds->dragx + TILE_SIZE/2,
+                                 ds->dragy + TILE_SIZE/2, &oppx, &oppy);
+        oppx -= TILE_SIZE/2;
+        oppy -= TILE_SIZE/2;
         blitter_load(dr, ds->bl, ds->dragx, ds->dragy);
         draw_update(dr, ds->dragx, ds->dragy, TILE_SIZE, TILE_SIZE);
+        blitter_load(dr, ds->blmirror, oppx, oppy);
+        draw_update(dr, oppx, oppy, TILE_SIZE, TILE_SIZE);
         ds->dragging = FALSE;
     }
     if (ds->cur_visible) {
@@ -3187,7 +3267,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
         for (x = 0; x < w; x++) {
             unsigned long flags = 0;
             int ddx = 0, ddy = 0;
-            space *sp;
+            space *sp, *opp;
             int dx, dy;
 
             /*
@@ -3225,6 +3305,11 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
              * everything goes briefly back to background colour.
              */
             sp = &SPACE(state, x*2+1, y*2+1);
+            if (sp->flags & F_TILE_ASSOC) {
+                opp = tile_opposite(state, sp);
+            } else {
+                opp = NULL;
+            }
             if (ds->colour_scratch[y*w+x] && !flashing) {
                 flags |= (ds->colour_scratch[y*w+x] == 2 ?
                           DRAW_BLACK : DRAW_WHITE);
@@ -3240,7 +3325,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
              */
             if ((sp->flags & F_TILE_ASSOC) && !ds->colour_scratch[y*w+x]) {
                if (ui->dragging && ui->srcx == x*2+1 && ui->srcy == y*2+1) {
-                   /* don't do it */
+                    /* tile is the source, don't do it */
+                } else if (ui->dragging && opp && ui->srcx == opp->x && ui->srcy == opp->y) {
+                    /* opposite tile is the source, don't do it */
                } else if (sp->doty != y*2+1 || sp->dotx != x*2+1) {
                     flags |= DRAW_ARROW;
                     ddy = sp->doty - (y*2+1);
@@ -3317,10 +3404,13 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
         ds->dragging = TRUE;
         ds->dragx = ui->dx - TILE_SIZE/2;
         ds->dragy = ui->dy - TILE_SIZE/2;
+        calculate_opposite_point(ui, ds, ui->dx, ui->dy, &oppx, &oppy);
         blitter_save(dr, ds->bl, ds->dragx, ds->dragy);
-        draw_arrow(dr, ds, ui->dx, ui->dy,
-                   SCOORD(ui->dotx) - ui->dx,
+        blitter_save(dr, ds->blmirror, oppx - TILE_SIZE/2, oppy - TILE_SIZE/2);
+        draw_arrow(dr, ds, ui->dx, ui->dy, SCOORD(ui->dotx) - ui->dx,
                    SCOORD(ui->doty) - ui->dy, COL_ARROW);
+        draw_arrow(dr, ds, oppx, oppy, SCOORD(ui->dotx) - oppx,
+                   SCOORD(ui->doty) - oppy, COL_ARROW);
     }
 #ifdef EDITOR
     {
@@ -3543,7 +3633,7 @@ static void game_print(drawing *dr, const game_state *state, int sz)
 const struct game thegame = {
     "Galaxies", "games.galaxies", "galaxies",
     default_params,
-    game_fetch_preset,
+    game_fetch_preset, NULL,
     decode_params,
     encode_params,
     free_params,