game_update_dots(state);
+ if (state->ndots == 1) goto generate;
+
#ifdef DEBUGGING
{
char *tmp = encode_game(state);
const struct game thegame = {
"Galaxies", "games.galaxies", "galaxies",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,