* reached by extending an existing region - we don't need to
* know exactly _how far_ out of reach it is.
*/
- for (i = 0; i <= sz; i++) {
+ for (i = 0; i < sz; i++) {
if (s->board[i] == n) {
/* Square is part of an existing CC. */
minsize[i] = dsf_size(s->dsf, i);
* in the bitmap reinstated, because we've found that it's
* potentially reachable by extending an existing CC.
*/
- for (i = 0; i <= sz; i++)
+ for (i = 0; i < sz; i++)
if (minsize[i] <= n)
bm[i] |= 1<<n;
}
const struct game thegame = {
"Filling", "games.filling", "filling",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,