// 'number' is used for C pointers
get_save_file = Module.cwrap('get_save_file', 'number', []);
free_save_file = Module.cwrap('free_save_file', 'void', ['number']);
+ load_game = Module.cwrap('load_game', 'void', ['string', 'number']);
document.getElementById("save").onclick = function(event) {
if (dlg_dimmer === null) {
}
};
+ document.getElementById("load").onclick = function(event) {
+ if (dlg_dimmer === null) {
+ dialog_init("Upload saved-game file");
+ var input = document.createElement("input");
+ input.type = "file";
+ input.multiple = false;
+ dlg_form.appendChild(input);
+ dlg_form.appendChild(document.createElement("br"));
+ dialog_launch(function(event) {
+ if (input.files.length == 1) {
+ var file = input.files.item(0);
+ var reader = new FileReader();
+ reader.addEventListener("loadend", function() {
+ var string = reader.result;
+ load_game(string, string.length);
+ });
+ reader.readAsBinaryString(file);
+ }
+ dialog_cleanup();
+ }, function(event) {
+ dialog_cleanup();
+ });
+ }
+ };
+
gametypelist = document.getElementById("gametype");
gametypesubmenus.push(gametypelist);