/*
* User hit OK.
*/
- char *err = midend_set_config(me, cfg_which, cfg);
+ const char *err = midend_set_config(me, cfg_which, cfg);
if (err) {
/*
break;
case 9: /* Solve */
if (thegame.can_solve) {
- char *msg = midend_solve(me);
+ const char *msg = midend_solve(me);
if (msg)
js_error_box(msg);
}
*/
int main(int argc, char **argv)
{
- char *param_err;
+ const char *param_err;
float *colours;
int i;