data->squareindex++;
}
-char *new_game_seed(game_params *params)
+char *new_game_seed(game_params *params, random_state *rs)
{
struct grid_data data;
int i, j, k, m, area, facesperclass;
for (i = 0; i < data.nclasses; i++) {
for (j = 0; j < facesperclass; j++) {
- int n = rand_upto(data.nsquares[i]);
+ int n = random_upto(rs, data.nsquares[i]);
assert(!flags[data.gridptrs[i][n]]);
flags[data.gridptrs[i][n]] = TRUE;
/*
* Choose a non-blue square for the polyhedron.
*/
- sprintf(p, ":%d", data.gridptrs[0][rand_upto(m)]);
+ sprintf(p, ":%d", data.gridptrs[0][random_upto(rs, m)]);
sfree(data.gridptrs[0]);
sfree(flags);