This makes it more convenient for callers who may not have anything to
update.
No functional change with any existing caller, of why there aren't any
anyway.
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
}
bool_t priomsg_update_p(struct priomsg *pm, int prio)
{
+ if (!pm) return False;
if (prio <= pm->prio) return False;
buffer_init(&pm->m, 0);
pm->prio = prio;
void priomsg_reset(struct priomsg *pm); /* FZM -> Z */
bool_t priomsg_update_p(struct priomsg *pm, int prio); /* ZM -> M */
/* returns true iff message of priority prio ought to be added,
- * caller should then call truncmsg_add_*. */
+ * caller should then call truncmsg_add_*.
+ * pm may be NULL, in which case it just returns false */
const char *priomsg_getmessage(const struct priomsg *pm, const char *defmsg);
/* return value is null-terminated, valid until next call
* or until defmsg is no longer valid ZM */