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Fix segfault in Range's game_text_format.
2015-06-10
Kevin Lyles
Magnets: you can now mark clues as done
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2015-06-10
Kevin Lyles
Removed an extra layer of complexity for count colors
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2015-06-10
Kevin Lyles
Factored out some of the color logic for the clues
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2015-06-10
Kevin Lyles
Removed DS_FULL (it wasn't used)
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2015-05-26
Kevin Lyles
Updated name/size of clues_done in Towers
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2015-05-26
Kevin Lyles
Undead: you can now mark clues as done
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2015-05-26
Kevin Lyles
Reworked draw_path_hint
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2015-05-26
Kevin Lyles
Factored out a portion of game_redraw
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2015-05-22
Kevin Lyles
Towers: you can now mark clues done
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2015-05-22
Kevin Lyles
Split out the text color portion of draw_tile
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2015-05-22
Kevin Lyles
Cleaned up execute_move a little
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2015-05-11
Kevin Lyles
Handle replacing an existing arrow
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2015-05-11
Kevin Lyles
Fix the extra arrow hanging around while moving the...
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2015-05-11
Kevin Lyles
Mark some arguments constant
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2015-05-11
Kevin Lyles
Fix the issue with adding only one arrow when the other...
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2015-05-11
Kevin Lyles
Add/remove the opposite arrow when you let go
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2015-05-11
Kevin Lyles
Draw the opposite arrow only while dragging
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2015-05-11
Kevin Lyles
Moved all function declarations to the top of the file
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2015-05-11
Kevin Lyles
Use the game_state and space typedefs
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2015-05-11
Kevin Lyles
Always use ret instead of state in execute_move
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2015-05-11
Kevin Lyles
Fixed a typo in a comment
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