*
* Some variants include an extra constraint, stating that no two rows or two
* columns may contain the same exact sequence of zeros and ones.
- * This rule is rarely used, so it has been discarded for this implementation.
+ * This rule is rarely used, so it is not enabled in the default presets
+ * (but it can be selected via the Custom configurer).
*
* More information:
* http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm
for (c = 0; c < nc; c++)
if (state->grid[r*rmult + c*cmult] != EMPTY)
nfull++;
- if (nfull != nr)
+ if (nfull != nc)
continue;
for (r2 = r+1; r2 < nr; r2++) {
int match = TRUE;
const struct game thegame = {
"Unruly", "games.unruly", "unruly",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,