chiark / gitweb /
Fix borders on the HTML menu bar.
[sgt-puzzles.git] / unfinished / slide.c
index d1496573490db388d05e46e88a308031a70422cb..9d4fce14612e1f8d11b959e8bca91306818078da 100644 (file)
@@ -195,7 +195,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char data[256];
 
@@ -234,7 +234,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(data);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[80];
@@ -267,7 +267,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -278,7 +278,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w > MAXWID)
        return "Width must be at most " STR(MAXWID);
@@ -821,6 +821,9 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves,
        }
     }
 
+    sfree(dsf);
+    sfree(list);
+    sfree(tried_merge);
     sfree(board2);
 
     *rtx = tx;
@@ -834,7 +837,7 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves,
  * End of solver/generator code.
  */
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     int w = params->w, h = params->h, wh = w*h;
@@ -888,11 +891,11 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return ret;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int w = params->w, h = params->h, wh = w*h;
     int *active, *link;
-    int mains = 0, mpos = -1;
+    int mains = 0;
     int i, tx, ty, minmoves;
     char *ret;
 
@@ -963,7 +966,6 @@ static char *validate_desc(game_params *params, char *desc)
                link[i] = -1;
                if (strchr("mM", c) != NULL) {
                    mains++;
-                   mpos = i;
                }
                i++;
            }
@@ -999,7 +1001,8 @@ static char *validate_desc(game_params *params, char *desc)
     return ret;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     int w = params->w, h = params->h, wh = w*h;
     game_state *state;
@@ -1081,7 +1084,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     int w = state->w, h = state->h, wh = w*h;
     game_state *ret = snew(game_state);
@@ -1122,8 +1125,8 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     int *moves;
     int nmoves;
@@ -1166,7 +1169,12 @@ static char *solve_game(game_state *state, game_state *currstate,
     return ret;
 }
 
-static char *game_text_format(game_state *state)
+static int game_can_format_as_text_now(const game_params *params)
+{
+    return TRUE;
+}
+
+static char *game_text_format(const game_state *state)
 {
     return board_text_format(state->w, state->h, state->board,
                             state->imm->forcefield);
@@ -1181,7 +1189,7 @@ struct game_ui {
     int *bfs_queue;                   /* used as scratch in interpret_move */
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     int w = state->w, h = state->h, wh = w*h;
     game_ui *ui = snew(game_ui);
@@ -1203,17 +1211,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
 }
 
@@ -1235,8 +1243,9 @@ struct game_drawstate {
     int started;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int w = state->w, h = state->h, wh = w*h;
     int tx, ty, i, j;
@@ -1451,7 +1460,7 @@ static int move_piece(int w, int h, const unsigned char *src,
     return TRUE;
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     int w = state->w, h = state->h /* , wh = w*h */;
     char c;
@@ -1588,18 +1597,19 @@ static game_state *execute_move(game_state *state, char *move)
  * Drawing routines.
  */
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* fool the macros */
-    struct dummy { int tilesize; } dummy = { tilesize }, *ds = &dummy;
+    struct dummy { int tilesize; } dummy, *ds = &dummy;
+    dummy.tilesize = tilesize;
 
     *x = params->w * TILESIZE + 2*BORDER;
     *y = params->h * TILESIZE + 2*BORDER;
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 }
@@ -1659,7 +1669,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     int w = state->w, h = state->h, wh = w*h;
     struct game_drawstate *ds = snew(struct game_drawstate);
@@ -2107,9 +2117,10 @@ static unsigned long find_piecepart(int w, int h, int *dsf, int x, int y)
     return val;
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int w = state->w, h = state->h, wh = w*h;
     unsigned char *board;
@@ -2269,14 +2280,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     sfree(board);
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if (oldstate->completed < 0 && newstate->completed >= 0)
         return FLASH_TIME;
@@ -2284,27 +2295,32 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_status(const game_state *state)
+{
+    return state->completed ? +1 : 0;
+}
+
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
 #endif
 
 const struct game thegame = {
     "Slide", NULL, NULL,
     default_params,
-    game_fetch_preset,
+    game_fetch_preset, NULL,
     decode_params,
     encode_params,
     free_params,
@@ -2317,7 +2333,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     TRUE, solve_game,
-    TRUE, game_text_format,
+    TRUE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,
@@ -2332,6 +2348,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
@@ -2348,14 +2365,17 @@ int main(int argc, char **argv)
     game_state *s;
     char *id = NULL, *desc, *err;
     int count = FALSE;
-    int ret, really_verbose = FALSE;
+    int ret;
     int *moves;
 
     while (--argc > 0) {
         char *p = *++argv;
+        /*
         if (!strcmp(p, "-v")) {
-            really_verbose = TRUE;
-        } else if (!strcmp(p, "-c")) {
+            verbose = TRUE;
+        } else
+        */
+        if (!strcmp(p, "-c")) {
             count = TRUE;
         } else if (*p == '-') {
             fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);