}
}
+ sfree(dsf);
+ sfree(list);
+ sfree(tried_merge);
sfree(board2);
*rtx = tx;
return 0.0F;
}
+static int game_is_solved(game_state *state)
+{
+ return state->completed;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
}
#ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
#endif
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
+ game_is_solved,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,