ret[0].name = "Grid size";
ret[0].type = C_STRING;
sprintf(buf, "%d", params->w);
- ret[0].sval = dupstr(buf);
- ret[0].ival = 0;
+ ret[0].u.string.sval = dupstr(buf);
ret[1].name = "Difficulty";
ret[1].type = C_CHOICES;
- ret[1].sval = DIFFCONFIG;
- ret[1].ival = params->diff;
+ ret[1].u.choices.choicenames = DIFFCONFIG;
+ ret[1].u.choices.selected = params->diff;
ret[2].name = "Show identity";
ret[2].type = C_BOOLEAN;
- ret[2].sval = NULL;
- ret[2].ival = params->id;
+ ret[2].u.boolean.bval = params->id;
ret[3].name = NULL;
ret[3].type = C_END;
- ret[3].sval = NULL;
- ret[3].ival = 0;
return ret;
}
{
game_params *ret = snew(game_params);
- ret->w = atoi(cfg[0].sval);
- ret->diff = cfg[1].ival;
- ret->id = cfg[2].ival;
+ ret->w = atoi(cfg[0].u.string.sval);
+ ret->diff = cfg[1].u.choices.selected;
+ ret->id = cfg[2].u.boolean.bval;
return ret;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
if (params->w < 3 || params->w > 26)
return "Grid size must be between 3 and 26";
* Gameplay.
*/
-static char *validate_grid_desc(const char **pdesc, int range, int area)
+static const char *validate_grid_desc(const char **pdesc, int range, int area)
{
const char *desc = *pdesc;
int squares = 0;
return NULL;
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
int w = params->w, a = w*w;
const char *p = desc;
}
static char *solve_game(const game_state *state, const game_state *currstate,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
int w = state->par.w, a = w*w;
int i, ret;
{
game_params *p;
game_state *s;
- char *id = NULL, *desc, *err;
+ char *id = NULL, *desc;
+ const char *err;
digit *grid;
int grade = FALSE;
int ret, diff, really_show_working = FALSE;