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Introduced a new function in every game which formats a game_state
[sgt-puzzles.git]
/
twiddle.c
diff --git
a/twiddle.c
b/twiddle.c
index 0bfdabe24dc6a37012b544d094bd9d25b4c7512e..4bfd30cd78549d2955646cd76b016611252a45d1 100644
(file)
--- a/
twiddle.c
+++ b/
twiddle.c
@@
-452,6
+452,11
@@
static void free_game(game_state *state)
sfree(state);
}
+static char *game_text_format(game_state *state)
+{
+ return NULL;
+}
+
static game_ui *new_ui(game_state *state)
{
return NULL;
@@
-942,6
+947,7
@@
const struct game thegame = {
new_game,
dup_game,
free_game,
+ FALSE, game_text_format,
new_ui,
free_ui,
make_move,