sfree(state);
}
-static game_state *solve_game(game_state *state, game_aux_info *ai,
- char **error)
+static game_state *solve_game(game_state *state, game_state *currstate,
+ game_aux_info *ai, char **error)
{
game_state *ret;
int c = state->c, r = state->r, cr = c*r;