chiark / gitweb /
Substantial infrastructure upheaval. I've separated the drawing API
[sgt-puzzles.git] / sixteen.c
index 457e9c9c4a7961ed44e6fa2872d1b49d21d21bc7..51771a80374adc675a0f62798b219dad8c48d477 100644 (file)
--- a/sixteen.c
+++ b/sixteen.c
@@ -450,7 +450,7 @@ static char *validate_desc(game_params *params, char *desc)
     return err;
 }
 
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
     int i;
@@ -696,8 +696,8 @@ static void game_compute_size(game_params *params, int tilesize,
     *y = TILE_SIZE * params->h + 2 * BORDER;
 }
 
-static void game_set_size(game_drawstate *ds, game_params *params,
-                         int tilesize)
+static void game_set_size(drawing *dr, game_drawstate *ds,
+                         game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 }
@@ -716,7 +716,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int i;
@@ -733,18 +733,18 @@ static game_drawstate *game_new_drawstate(game_state *state)
     return ds;
 }
 
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
 {
     sfree(ds->tiles);
     sfree(ds);
 }
 
-static void draw_tile(frontend *fe, game_drawstate *ds,
+static void draw_tile(drawing *dr, game_drawstate *ds,
                       game_state *state, int x, int y,
                       int tile, int flash_colour)
 {
     if (tile == 0) {
-        draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE,
+        draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE,
                   flash_colour);
     } else {
         int coords[6];
@@ -756,25 +756,25 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
         coords[3] = y;
         coords[4] = x;
         coords[5] = y + TILE_SIZE - 1;
-        draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
+        draw_polygon(dr, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
 
         coords[0] = x;
         coords[1] = y;
-        draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
+        draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
-        draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
+        draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
                   TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
                   flash_colour);
 
         sprintf(str, "%d", tile);
-        draw_text(fe, x + TILE_SIZE/2, y + TILE_SIZE/2,
+        draw_text(dr, x + TILE_SIZE/2, y + TILE_SIZE/2,
                   FONT_VARIABLE, TILE_SIZE/3, ALIGN_VCENTRE | ALIGN_HCENTRE,
                   COL_TEXT, str);
     }
-    draw_update(fe, x, y, TILE_SIZE, TILE_SIZE);
+    draw_update(dr, x, y, TILE_SIZE, TILE_SIZE);
 }
 
-static void draw_arrow(frontend *fe, game_drawstate *ds,
+static void draw_arrow(drawing *dr, game_drawstate *ds,
                        int x, int y, int xdx, int xdy)
 {
     int coords[14];
@@ -792,10 +792,10 @@ static void draw_arrow(frontend *fe, game_drawstate *ds,
     POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2);   /* left concave */
     POINT(6,     TILE_SIZE / 4, TILE_SIZE / 2);   /* left corner */
 
-    draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
+    draw_polygon(dr, coords, 7, COL_LOWLIGHT, COL_TEXT);
 }
 
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                  game_state *state, int dir, game_ui *ui,
                  float animtime, float flashtime)
 {
@@ -810,10 +810,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     if (!ds->started) {
         int coords[10];
 
-       draw_rect(fe, 0, 0,
+       draw_rect(dr, 0, 0,
                  TILE_SIZE * state->w + 2 * BORDER,
                  TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND);
-       draw_update(fe, 0, 0,
+       draw_update(dr, 0, 0,
                    TILE_SIZE * state->w + 2 * BORDER,
                    TILE_SIZE * state->h + 2 * BORDER);
 
@@ -830,22 +830,22 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
         coords[6] = coords[8] + TILE_SIZE;
         coords[7] = coords[9] - TILE_SIZE;
-        draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
+        draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
         coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
-        draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
+        draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
         /*
          * Arrows for making moves.
          */
         for (i = 0; i < state->w; i++) {
-            draw_arrow(fe, ds, COORD(i), COORD(0), +1, 0);
-            draw_arrow(fe, ds, COORD(i+1), COORD(state->h), -1, 0);
+            draw_arrow(dr, ds, COORD(i), COORD(0), +1, 0);
+            draw_arrow(dr, ds, COORD(i+1), COORD(state->h), -1, 0);
         }
         for (i = 0; i < state->h; i++) {
-            draw_arrow(fe, ds, COORD(state->w), COORD(i), 0, +1);
-            draw_arrow(fe, ds, COORD(0), COORD(i+1), 0, -1);
+            draw_arrow(dr, ds, COORD(state->w), COORD(i), 0, +1);
+            draw_arrow(dr, ds, COORD(0), COORD(i+1), 0, -1);
         }
 
         ds->started = TRUE;
@@ -855,7 +855,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
      * Now draw each tile.
      */
 
-    clip(fe, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h);
+    clip(dr, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h);
 
     for (i = 0; i < state->n; i++) {
        int t, t0;
@@ -943,14 +943,14 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
                x2 = y2 = -1;
            }
 
-           draw_tile(fe, ds, state, x, y, t, bgcolour);
+           draw_tile(dr, ds, state, x, y, t, bgcolour);
            if (x2 != -1 || y2 != -1)
-               draw_tile(fe, ds, state, x2, y2, t, bgcolour);
+               draw_tile(dr, ds, state, x2, y2, t, bgcolour);
        }
        ds->tiles[i] = t0;
     }
 
-    unclip(fe);
+    unclip(dr);
 
     ds->bgcolour = bgcolour;
 
@@ -979,7 +979,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
                         state->movetarget);
        }
 
-       status_bar(fe, statusbuf);
+       status_bar(dr, statusbuf);
     }
 }
 
@@ -1013,6 +1013,14 @@ static int game_timing_state(game_state *state, game_ui *ui)
     return TRUE;
 }
 
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
+{
+}
+
 #ifdef COMBINED
 #define thegame sixteen
 #endif
@@ -1048,6 +1056,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    FALSE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
     0,                                /* mouse_priorities */