sfree(state);
}
-static void unpick_desc(game_params *params, char *desc,
+static void unpick_desc(const game_params *params, char *desc,
game_state **sout, char **mout)
{
game_state *state = blank_game(params->w, params->h);
return ret;
}
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
char **aux, int interactive)
{
game_state *state = blank_game(params->w, params->h);
return ret;
}
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, char *desc)
{
char *ret = NULL;