return ret;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
if (params->w < 1) return "Width must be at least one";
if (params->h < 1) return "Height must be at least one";
}
static void unpick_desc(const game_params *params, const char *desc,
- game_state **sout, char **mout)
+ game_state **sout, const char **mout)
{
game_state *state = blank_game(params->w, params->h);
- char *msg = NULL, c;
+ const char *msg = NULL;
+ char c;
int num = 0, i = 0;
while (*desc) {
return ret;
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
- char *ret = NULL;
+ const char *ret = NULL;
unpick_desc(params, desc, NULL, &ret);
return ret;
}
static char *solve_game(const game_state *state, const game_state *currstate,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
game_state *tosolve;
char *ret = NULL;
if (move[0] == 'S') {
game_params p;
game_state *tmp;
- char *valid;
+ const char *valid;
int i;
p.w = state->w; p.h = state->h;
static void process_desc(char *id)
{
- char *desc, *err, *solvestr;
+ char *desc, *solvestr;
+ const char *err;
game_params *p;
game_state *s;
int main(int argc, const char *argv[])
{
- char *id = NULL, *desc, *err, *aux = NULL;
+ char *id = NULL, *desc, *aux = NULL;
+ const char *err;
int soak = 0, verbose = 0, stdin_desc = 0, n = 1, i;
char *seedstr = NULL, newseed[16];