ret[0].name = "Width";
ret[0].type = C_STRING;
sprintf(buf, "%d", params->w);
- ret[0].sval = dupstr(buf);
- ret[0].ival = 0;
+ ret[0].u.string.sval = dupstr(buf);
ret[1].name = "Height";
ret[1].type = C_STRING;
sprintf(buf, "%d", params->h);
- ret[1].sval = dupstr(buf);
- ret[1].ival = 0;
+ ret[1].u.string.sval = dupstr(buf);
ret[2].name = "Start and end in corners";
ret[2].type = C_BOOLEAN;
- ret[2].sval = NULL;
- ret[2].ival = params->force_corner_start;
+ ret[2].u.boolean.bval = params->force_corner_start;
ret[3].name = NULL;
ret[3].type = C_END;
- ret[3].sval = NULL;
- ret[3].ival = 0;
return ret;
}
{
game_params *ret = snew(game_params);
- ret->w = atoi(cfg[0].sval);
- ret->h = atoi(cfg[1].sval);
- ret->force_corner_start = cfg[2].ival;
+ ret->w = atoi(cfg[0].u.string.sval);
+ ret->h = atoi(cfg[1].u.string.sval);
+ ret->force_corner_start = cfg[2].u.boolean.bval;
return ret;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
if (params->w < 1) return "Width must be at least one";
if (params->h < 1) return "Height must be at least one";
}
static void unpick_desc(const game_params *params, const char *desc,
- game_state **sout, char **mout)
+ game_state **sout, const char **mout)
{
game_state *state = blank_game(params->w, params->h);
- char *msg = NULL, c;
+ const char *msg = NULL;
+ char c;
int num = 0, i = 0;
while (*desc) {
return ret;
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
- char *ret = NULL;
+ const char *ret = NULL;
unpick_desc(params, desc, NULL, &ret);
return ret;
}
static char *solve_game(const game_state *state, const game_state *currstate,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
game_state *tosolve;
char *ret = NULL;
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
}
- return "";
+ return UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cshow)
ui->cshow = 1;
else if (ui->dragging) {
ui->dragging = FALSE;
- if (ui->sx == ui->cx && ui->sy == ui->cy) return "";
+ if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
if (ui->drag_is_from) {
- if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy)) return "";
+ if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy))
+ return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, ui->cx, ui->cy);
} else {
- if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy)) return "";
+ if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy))
+ return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->cx, ui->cy, ui->sx, ui->sy);
}
return dupstr(buf);
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
ui->drag_is_from = (button == CURSOR_SELECT) ? 1 : 0;
}
- return "";
+ return UI_UPDATE;
}
if (IS_MOUSE_DOWN(button)) {
if (ui->cshow) {
ui->dx = mx;
ui->dy = my;
ui->cshow = 0;
- return "";
+ return UI_UPDATE;
} else if (IS_MOUSE_DRAG(button) && ui->dragging) {
ui->dx = mx;
ui->dy = my;
- return "";
+ return UI_UPDATE;
} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
ui->dragging = FALSE;
- if (ui->sx == x && ui->sy == y) return ""; /* single click */
+ if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
if (!INGRID(state, x, y)) {
int si = ui->sy*w+ui->sx;
if (state->prev[si] == -1 && state->next[si] == -1)
- return "";
+ return UI_UPDATE;
sprintf(buf, "%c%d,%d",
(int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy);
return dupstr(buf);
}
if (ui->drag_is_from) {
- if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y)) return "";
+ if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y))
+ return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, x, y);
} else {
- if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy)) return "";
+ if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy))
+ return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", x, y, ui->sx, ui->sy);
}
return dupstr(buf);
else if ((button == 'x' || button == 'X') && ui->cshow) {
int si = ui->cy*w + ui->cx;
if (state->prev[si] == -1 && state->next[si] == -1)
- return "";
+ return UI_UPDATE;
sprintf(buf, "%c%d,%d",
(int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy);
return dupstr(buf);
if (move[0] == 'S') {
game_params p;
game_state *tmp;
- char *valid;
+ const char *valid;
int i;
p.w = state->w; p.h = state->h;
const struct game thegame = {
"Signpost", "games.signpost", "signpost",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,
static void process_desc(char *id)
{
- char *desc, *err, *solvestr;
+ char *desc, *solvestr;
+ const char *err;
game_params *p;
game_state *s;
int main(int argc, const char *argv[])
{
- char *id = NULL, *desc, *err, *aux = NULL;
+ char *id = NULL, *desc, *aux = NULL;
+ const char *err;
int soak = 0, verbose = 0, stdin_desc = 0, n = 1, i;
char *seedstr = NULL, newseed[16];