return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
/*
- * If the player has run out of moves without winning, we don't
- * list the game as solved, because they're more likely to undo
- * and carry on than to give up and start a new game.
+ * Dead-end situations are assumed to be rescuable by Undo, so we
+ * don't bother to identify them and return -1.
*/
- return state->complete;
+ return state->complete ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,