static char *game_text_format(const game_state *state)
{
- int cellsize, r, c, i, w_string, h_string, n_string;
+ int r, c, i, w_string, h_string, n_string;
+ char cellsize;
char *ret, *buf, *gridline;
int const w = state->params.w, h = state->params.h;
struct game const thegame = {
"Range", "games.range", "range",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,