#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
(unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
+/*
+ * Flags in the back end's `flags' word.
+ */
/* Bit flags indicating mouse button priorities */
#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
-
-/* Another random flag that goes in the mouse priorities section for want
- * of a better place to put it */
+/* Flag indicating that Solve operations should be animated */
#define SOLVE_ANIMATES ( 1 << 9 )
+/* end of `flags' word definitions */
#define IGNOREARG(x) ( (x) = (x) )
int (*wants_statusbar)(void);
int is_timed;
int (*timing_state)(game_state *state, game_ui *ui);
- int mouse_priorities;
+ int flags;
};
/*